Wow so uhh... I don't remember how many years it's been since I posted here, but I just saw the preview vid and had to pop in, since this game was such an important thing to me.
I just really appreciate you all for keeping this up for so many years, team members old and new. At like 14 years old, it was the first game that got me to work hard on custom content (even if it was all trash) and I was always just fine with it being kind of a basic 3D engine I could play with. 2.0 hit and I couldn't believe the quality jump. It was the first update to the game I experienced and it brought me back for a good year or two. What you've all done with it this time around is so absolutely touching and I can't wait to revisit this world once again. It's almost like returning home after years of being away.
I'm in disbelief I'm actually seeing Blue Mountain come alive. Tails flying(?) through DSZ is absolutely breathtaking. I love seeing the lighting finally effect the characters. Of course slope hype, and after so many iterations, Castle Eggman actually looks like a level I want to play. It's
gorgeous.
But OK. Music. So I don't want to be
super negative but oh my good the sound design on these two tracks really needs to improve. I need that oboe back in GFZ or at least another woodwind in it's place, and those are the weakest drums I've heard in the ACZ-like track. At least get that snare drum a little more oomph. I also hope that the composition isn't meant to replace either ACZ tracks, since I let it sit for 10 minutes after looping it and can't remember any part of the melody.
I get the point in re-hauling everything, but I'd be more pleased if they at least
had a chance in matching the quality of the original tracks...
Feelings on individual tracks aside, the aim is to replace the entire soundtrack (or at least as much as possible) to match the increased production standards everywhere else.
Like unfortunately, I feel the complete opposite is happening here and the current soundtrack already sounds dated...