With autobreak being a thing now, how is the player supposed to know its enabled, is there any ingame indicator of some sorts (I only see one in the replay files). I mean, autobreak will be a welcome addition for newcommers but they also have, or at least should be motivated in some way to disable this feature at some point since this gives them extra mobility and control over their characters.
In this sense its kinda like the smart steering function found in Mario Kart 8 Deluxe, it helps, but also motivates players to drive without it once they feel confident enough to do so. It does notify the player about the usage of smart steering via an antenna on the back of their kart/bike which is telling the player that they are not in full controll over their own vehicle but rather rely on some sort of an autopilot, potentially motivating them to disable smart steering to gain full control. And I think the same kind of motivation can be bought over to SRB2 with a similar indication method ingame.
My only fear with autobreak, esp. if enabled by default, is that people grow used to it that they probably don't want to disable it later on, which does probably work out fine for gamemodes such as singleplayer and coop but may become a problem in gamemodes where precise movement and the full awareness of your characters mobility is almost mandatory such as Match or CTF.
I might also be totally wrong and my worries are unjustified but that is also why I'm curious to know 1) if there is any indicator for autobreaking ingame and 2) how, if at all, the game motivates the player to disable this feature and take full control over the character themselves.