SANICBOOM644
Blue Hedgehog Acceleration
Would the loops be implemented into the single player levels? One of the best places to put it in is the waterslide in DSZ2.
The loop is real, but a bit hacky - relying on gravflip to function. We just put it in the post for fun. The more important information conveyed in that link is that we've got wall transfers working, so that purple temple SUGOI level's quarter pipes are no longer suffering to play (if ported forward).
Also what are you talking about, of course Big is real. He's real and he's my friend.
救世主 Messiah;791117 said:Will this new version have any new zones?
Since ACZ and RVZ will be complete.
Even the loops ? lol.
Likely not. As well as finishing ACZ (no not RVZ, that's being saved for after 2.2), we've been improving or even remaking most of the existing levels in SRB2.
救世主 Messiah;791124 said:allright! Hey Monster Will the meadow match change anything? Or have they decided to leave it the way it is?
The top half of the loop has reverse gravity. The gif is real, but if you stopped moving half-way through, you'd be able to stand on the ceiling.
Are we getting Saph's Sonic 3 shields?
The textures will get a visual update i assume, idk about level design
The top half of the loop has reverse gravity. The gif is real, but if you stopped moving half-way through, you'd be able to stand on the ceiling.
To be honest, the idea of slopes just seems like a gimmick to me. I see somewhat limited potential in slanted floors. What am I missing that everyone else is getting so hyped about?