I like how you changed the level complete screen. How did you do that?
if player.exiting == 10
[...]
intermission = true
[...]
end
if intermission == true
[...]
player.exiting = $1 + 1 // this is decremented every frame. increment it to "freeze" it.
[...]
It's the super sonic challenge without super sonic. Nice, i really like it
My complaints: Energy meter shows up in nights stages, Ring boxes should give you 10 rings worth of energy
That's fine, thinking about it that would be cheap but it would make sense if you got something from it, Maybe not 1/4 but somewhere closer to 1/5Before the exit counter variable goes to zero, call the new level complete screen code, which forces the counter to freeze.
Code:if player.exiting == 10 [...] intermission = true [...] end if intermission == true [...] player.exiting = $1 + 1 // this is decremented every frame. increment it to "freeze" it. [...]
Thanks. The NiGHTS bug has been fixed and... I thought giving +10 energy for every ring box would be cheating (as the player's start energy is 50). Maybe 1/4 of the max energy?
Before the exit counter variable goes to zero, call the new level complete screen code, which forces the counter to freeze.
Code:if player.exiting == 10 [...] intermission = true [...] end if intermission == true [...] player.exiting = $1 + 1 // this is decremented every frame. increment it to "freeze" it. [...]