Download:
https://www.dropbox.com/s/fuc2g0brw7efewv/soniguri.zip?dl=0
Title: SONIGURI
Credits: Root for all the custom and edited sprites, level design, original concept, and the game's HUD. Sonic 3 & Knuckles for music and some sprites, MotorRoach for the original FSonic sprites, and the game SUGURI for some sound effects. Everything else (which is lua script) belongs to me.
Maintainer notes: Should be an emerald stage, probably. I don't really have anything set up regarding it, though, nor do I know how to. The level ends if all players die, AND if they clear the stage properly. But if they clear the stage properly, the variable server.soniguriclear is set to true, so use that for determining emblem handouts and clearing and such. I don't reset anything gameplay-related that I change when changing to other maps, so as to not mess with other luas, so when returning to the lobby the following HUD needs to be enabled: score, time, rings, and lives. To change what level the Lua will work on, change the if check at line 1409 to what ever map number it gets in the end. We also wonder if it'd be possible to update it again before the release of SUGOI 2, as we had to drop a few features to push this out in time, and we think we can get them in again before SUGOI 2 drops.
Side note: If you try this in a netgame, make sure everyone joins on or before the how to play screens. For what ever reason, the game breaks horribly if you join past that. We have no idea why, as everything is stored in player and server variables.