After getting off my lazy ass, I've finally been making more progress.
https://gfycat.com/RightTestyKangaroo
Im liking the use of really high sides. It makes the level seem so big and expansive!
That death also lol
After getting off my lazy ass, I've finally been making more progress.
https://gfycat.com/RightTestyKangaroo
I technically haven't started it yet, but my emerald stage mechanics are mostly done and I should be able to make at least one level with them.By the by, who all is working on an emerald stage yet? (or plans to) I ask because if we don't have a full set before too long, I was gonna throw together one possibly two stages with this gameplay style to fill in the gaps.
There's a form at the bottom of the first post. You just make a reply to this thread when you're ready to submit with that form filled out and your map either uploaded as an attachment (I don't remember if that's supported on replies...) or posted somewhere external, like Dropbox, and linked there.So.... Um... How do I "Submit' my map to SUGOI2? If anyone were to tell me, I would greatly appreciate it! It may not be finished yet, It's still in the works right now as I speak. But just in case.
I'm working on an F-Zero type map with a Metal Sonic race, can any one link me to a tutorial for setting him up?
I'm working on an F-Zero type map with a Metal Sonic race, can any one link me to a tutorial for setting him up?
Thinking about it actually, I have 2 questions:
1. What screen resolutions are expected to be supported? Is it fine to only support green resolutions? Is it okay to only support resolutions higher than a certain size?
2. For special stages, what's the general length of support that's expected for co-op? Obviously it should at least baseline function, but should it work like the vanilla stages, where all players are in the same exact instance of the special stage, or can each player have their own seperate instances? (How the latter would/should work is probably more up to the individual designer.)