I have to say, Duon is correct in the latter - the majority of the people playing SRB2 that I know run old, deprecated machines. However, I do not run deprecated machines, I have two machines and both use fairly new hardware.
Cool. So do I. DD has visual and performance issues across both renderers for me, and has actually locked up my computer to the point of necessitating a reboot twice. SDL2 has never done that. This proves what we already know: some computers handle SDL2 differently from others and will encounter different issues. If you don't report them at all, then our chance of fixing them stays firmly at 0%.
Speaking of which, why do we need to advance the rendering technology of a game when the game is basically not very advanced in a graphical manner? It's pointless making it require unnecessarily powerful hardware.
I'm guessing you're not aware of all the limitations we have with our current renderers. Simply put, there are
tons. Not to mention the renderer has a direct effect on game performance, and both renderers aren't optimized properly to take advantage of even slightly newer technologies, such as multicore processing in software. It's not pointless, and it sure as hell beats intentionally limiting ourselves so a few more people can run the game on their decade-old toasters.
Not only that but I know for a fact that the SRB2 SDL exe really messes up in WINE on Linux, so that means somebody is going to have to compile a linux version more frequently, and maybe a mac version. Yes, SDL2 works better on Linux, but only through native architecture.
I tested Wine through OS X a while back with SDL2 builds and came across few issues. Most came from Wine, since SDL2 ran fine under Windows on the same machine. We can fix actual issues with SDL2, not Wine issues. It should be noted that the majority of Linux players I've seen compile their own builds.
Also, I have no idea what the hell you're talking about in that last sentence.
What the fuck kind of move is abolishing DirectDraw?
An extremely necessary one.
More like pushing a whole portion of the community aside, stating that they're unimportant and their needs do not matter.
Slick move.
I'm not sure if you're aware, but
Microsoft were the ones who deprecated DirectDraw. It's an old piece of shit that doesn't run properly on modern versions of Windows. What next, are you gonna ask for Windows 98 support? The game might be eighteen years old but that doesn't mean we need to use eighteen year old technology, not to mention a
license violation in the form of FModEx.
Bottom line, it's going. Like it or not.