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Aurora Atoll Zone Act 1 Details »»
Aurora Atoll Zone Act 1
Version: V3 Thokker Edition, by SeventhSentinel (FM synths forever) SeventhSentinel is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 02-22-2016 Last Update: Never Installs: 1
Single Player Levels Sprites/Graphics

Yeah, figured this old hunk of junk could use a facelift.

You may remember this map as Sunset Isle, but I have given it a new moniker to signify its newfound graphical greatness as well as its new chiptune soundtrack.

As with the last iteration of the map, there are six emblems to collect: one for each character, as well as score, time, and rings emblems. The time requirement is much stricter than last time, though!

I hope you guys like this as much as I liked making it!

Using software mode is highly recommended.

Download Now

File Type: 7z acr_auroraatollv3r2.7z (3.63 MB, 395 views)

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Old 02-23-2016   #2
RedEnchilada
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Not gonna lie, I kind of wish there were more opportunities to actually use slope physics to jump around, but aside from that it's a nice map. (It'd almost be possible to run this in a netgame with -nothokker, but you used some of the textures from the thk so it causes REDWALLs.)

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Old 02-23-2016   #3
Knux576
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Well isn't this is a massive improvement since the last release? Love the skybox and everything. The music's fantastic too!

Spoiler:


It's also incredibly fun to speedrun.
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Old 02-23-2016   #4
SeventhSentinel
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Quote:
Originally Posted by RedEnchilada View Post
It'd almost be possible to run this in a netgame with -nothokker, but you used some of the textures from the thk so it causes REDWALLs.
I've decided to update the wad to include the textures. I also fixed a couple things I didn't notice before. Those of you who already downloaded this will need to download it again. This will be the only update unless I find something game-breaking.

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Originally Posted by Knux576 View Post
dat gif tho
Didn't take you long to beat my record, eh? Very nice.
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Last edited by SeventhSentinel; 02-23-2016 at 04:17 AM. Reason: Holy crap that speedrun
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Old 02-23-2016   #5
MotdSpork
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So this was a nice update from the last version. The slopes are a nice touch...but that's about it. they're more like eye candy at this point. was just hoping maybe they could serve a purpose at one point in the stage...but that's just me being nitpicky so don't worry about it. Next, i found somewhere in the stage that looks....off. I'll show a screenshot.



The texture doesn't slope up with the sector it seems...maybe wanna look into that if you ever do update this again.
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Old 02-23-2016   #6
SeventhSentinel
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This is actually why I recommended software mode. Gonna blame the OGL renderer for that one. Looks fine in software.

I really did try to make the stage not suck in OGL, though. No idea how to fix that.
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Old 02-23-2016   #7
*icefox*avp*
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There isn't so much to say. While not a major update of this level, only slopes, custom textures, new name and a good skybox I quite like how it looks.
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Old 02-23-2016   #8
SeventhSentinel
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I figured out how to fix a couple things. OpenGL users will be happy to find that various rendering errors are fixed in revision 2. Get it while it's hot.
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Old 02-23-2016   #9
Puppyfaic
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You've had several different revisions of this same act for a while now. Are you ever going to work on Act 2? I'd love to see more from you.
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Old 02-23-2016   #10
SeventhSentinel
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Act 2 has been started, but it will likely be a long time before it gets much further. I've taken up the creation of other maps that spark my creativity much more often. The one getting the most attention is a factory type level which you can read about here.
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