GuyWithThePie
Member
Every time I come back on here after being gone for a while, something new and exciting always happens. First it was slopes, now it's loops? I can't wait to see what's next!
the future
the future is here, and its name is nameless base
Zoom Tubes
It's happening
Even if loops were a thing, where would you even shove them in vanilla??And besides, loops are just a waste of time both in level making and playthrough, you don't even play during loops... at least to me.
It's happening
Yeah, slopes should be the priority here, as they'll make for some fun level design. We really don't need loops, as they're glorified zoom tubes if you think about it. At least in 2D Sonic titles, you could actually use them for a speed boost by jumping mid-way in the loop and spinning as you land, but in 3D that would be near impossible. Also, Remember Sonic '06? I remember you could easily end up running off the loop and to your death, and trying the trick I just mentioned wouldn't work and would likely kill you as well. For now, loops should just stay as decorations.I'm really more for the slopes than any current loop functionality at the moment, so really, I'm content with them as the skybox. This can be SSBB Green Hill Zone if it wants
Umm. Will these things be in 2.2?
It's happening
I think soUmm. Will these things be in 2.2?
SRB2 Wiki said:Slopes and appropriate physics for them have been added to SRB2 and will be included from 2.2 onwards. So far they are only rendered in Software mode. Among the capabilities of SRB2's slopes are support for FOFs (including translucent ones), vertex-based slopes and dynamic slopes whose angle can be changed at runtime.[11]
I wonder if the devs have made ceiling running a thing. That could be used for an instance where the player would be discouraged from simply jumping through a loop.
Here's an illustrative representation of what you currently can do with slopes in SRB2:
hehbefore getting their slopes up