76Nova
Member
Technically, this idea was being worked on, but I believe the project failed IIRC.
Wouldn't something like that be fairly easy to make in Lua? (if not, please kill me with a brick :p)
Technically, this idea was being worked on, but I believe the project failed IIRC.
I had tried to do this a while ago... the way I am going about this currently is making a MF_GRABBABLE flag that allows players to hang onto any mobj with this flag, but it requires many qualifiers and actions to work, so I'm not sure what your definition of "easy" is. It most likely would be easy to the experienced Lua-er, but not to the novice.Wouldn't something like that be fairly easy to make in Lua? (if not, please kill me with a brick :p)
I had tried to do this a while ago... the way I am going about this currently is making a MF_GRABBABLE flag that allows players to hang onto any mobj with this flag, but it requires many qualifiers and actions to work, so I'm not sure what your definition of "easy" is. It most likely would be easy to the experienced Lua-er, but not to the novice.
Is it possible to make Tails carry two people like in Sonic Heroes?
This would be the best thing ever, no lie. Even in vanilla lol.Well i actually have a wad that allows this, although i cant spoil it as it is currently in WIP. But yes, it is possible.
If only I still had my Rock Band controllers so I could try mapping the game to a drumpad again.
Anyway, back around the time 2.1.12 was being put together I started work on making analog slightly better. I never did much for it, but there's a #define in the source code somewhere to enable what I had and there were a few changes that IMO made it a bit more playable. I didn't enable them for any official builds because I wasn't comfortable assuming those changes would be cool to the people who use analog. At some point when I'm not too busy fixing slopes and stuff I'll have to get a crew of analog mode players together to do a rework justice. (Any takers?)
But hey, at least you can use it in netgames now.