...Well of course 2.2 will be better than 2.1, especially because slopes are gonna be added in, unless I'm wrong~
Yes! We've added the slopes from SRB2 Xmas back in, complete with invisible springs at the end to simulate ramp physics! Previously these were reserved for one or two places in GFZ2, but we felt the need to sprinkle them all over the rest of the zones as well, especially with more springs at the end, everyone likes springs! We've even redone the entire ERZ3 map to consist solely of staircase slopes, including all of the moving platforms which are actually moving slopes now. We love slopes!
All enemies in the game now have been replaced by an SRB1 Blue Crawla (With full 8 directional sprites now, mind you!) which, when it sees you, turns Red and invincible and rushes at you with incredible speed. The only way to destroy them is to sneak up on them from behind, and the check points and exit sector won't function unless you destroy every one in the level along the way! We feel this adds a necessary level of challenge to the game, and adds more of a goal than to simply complete the level as fast as possible. You can still type "ULTIMATE" at the title screen to keep the checkpoints permanently disabled, remove all monitor boxes and rings, and require ALL enemies in the entire stage to be destroyed in order to continue, if you want the additional challenge.
This carries over into multiplayer, which resets to GFZ1 if you ever die, and all thrown rings game modes have been replaced by throwing the invincible Red Crawlas at your foes, as you may have heard rumors about during 2.1's development when we were first testing them. Also if anyone on your team drops the CTF flag, the entire team dies and has to wait 10 seconds to respawn before they can pick it up again. That's actually not a feature, but the bug was so hilarious we're just gonna keep it, hope you don't mind. :3
You're welcome.