I didn't say it's impossible to look through a hole, I just think there's no point in going through the effort of programming portal flats in Software mode. Unlike walls, which you can see from infinitely far away, you can only look down a hole once you're right up against it, and you can't see very far into it, either....isn't that falsely assuming you NEED to look directly up and down to view a flat at all? I can see portal flats happening myself, regardless of renderer.
Just move all the silent teleports from the vertical shafts we've been using so far and put them on horizontal stretches instead. Works better and it doesn't need a level design crutch.
Last edited: