What's the point of Scroll Wall According to Linedef (Accelerative) when the player carrying is still static? It doesn't work in conjunction with Scroll Texture By Front Side Offsets, which leads me to believe wall scrollers don't alter texture offsets. Would be useful if they did so you could use them to move wall conveyors and polyobjects acceleratively.
P.S. I want to be able to adjust the sensitivity of Floating, Bobbing platforms. P.P.S. I really want a flag that makes moving platforms impart vertical momentum to the player when jumping as they're rising, like they did back in SRB2JTE (?).
P.S. I want to be able to adjust the sensitivity of Floating, Bobbing platforms. P.P.S. I really want a flag that makes moving platforms impart vertical momentum to the player when jumping as they're rising, like they did back in SRB2JTE (?).
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