Sky The Destroyer
Member
As the title says.
If you're in OpenGL and use fullscreen with your desktop resolution having anything over 2048 pixels, the SRB2 screen will weirdly snap to the bottom left in a 1920x1200 resolution while having the rest of the space filled by glitchy darkness, like a hall of mirrors.
If you're in OpenGL and use fullscreen with your desktop resolution having anything over 2048 pixels, the SRB2 screen will weirdly snap to the bottom left in a 1920x1200 resolution while having the rest of the space filled by glitchy darkness, like a hall of mirrors.