Infinity ring doesn't override fire normal when a weapon ring is selected

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pastel

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Does it still happen when you restart srb2?
Maybe when you press the toss normal ring button the infinity ring is thrown since it takes up that slot, unless you move it. But I don't know, just a suggestion...
 
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This is easily reproducable, restarting SRB2 I doubt has any effect on this.

...whether it's to be considered an actual bug is another question.
 
It doesn't seem to be intentional. Infinity ring should either completely override the red ring, or let you shoot red rings while you have the infinity ring selected.

Current nonsensical behavior w/ infinity ring:
Infinity ring selected: Fire and fire normal both shoot infinity
Other ring selected: Fire shoots weapon ring, fire normal shoots red ring

Behavior that actually makes sense A:
Infinity ring selected: Fire and fire normal both shoot infinity
Other ring selected: Fire shoots weapon ring, fire normal shoots infinity

Behavior that actually makes sense B:
Infinity ring selected: Fire shoots infinity, fire normal shoots red ring
Other ring selected: Fire shoots weapon ring, fire normal shoots red ring

(I assume A is the intended behavior)
 
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// Mystic wants this ONLY to happen specifically if it's selected,
// and to not be able to get around it EITHER WAY with firenormal.

The comments say otherwise.
 
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