SF_SUPER should be fixed so that it allows characters to go super. The superfloat of it should be removed and added to a superaction2 flag, where you can set the super action(Float, Super Whirlwind Shield, Multiability.....). Super Ability would be useful if I wanted to give a super version of sonic(which uses the thok) homing as a "upgrade", but that would probably need a superactionspd too.
Super Tails Color should be fixed, I alraedy edited the super palette so that it works better:
Currently Super Tails uses some of the gold/yellow color which doesn't work well with the bright orange. Super Sonic's Yellow doesn't look like it has a lot of shades which destroys the shading. Knuckles' Supercolors are fine.(I'm not that happy with Iceman's Super Transform Sprites, going to post a edited version of the others soon).
Custom Characters should have a option for supercolor(I'm already working on more super palettes) and if they should flash(maybe singleplayer only).
Color Changing to md2's would be nice, with "skinname"_"color".png and superframes.
A flag for setting startcolor on other sprites other than SPR_PLAY should be added. If you create a new sheet for sprites, it won't be on that one, which means that it defaults to green. What if I want to have green on my character ? Doesn't work that well.(I'm creating a new sheet because srb2 doesn't have that many frames left).
Flyspeed, this sets the speed limit for flying, so if you spinfly and press jump you get slowed down to this speed.
More Colors would be nice too, maybe a black that uses more colors and yellow which uses more shades.
Superstartcolor/2 and Startcolor 2.
Superstartcolor
What if I change something other than the skincolor ? That's why Supercolor should be added. Amy or Cream are good examples for that.
Startcolor 2 is like a second changing color. The player can't set it, it's set in the config instead(For example that startcolor 2 is yellow if I turn the "normal" startcolor to red), very useful for special characters, megaman or mario. Superstartcolor would work like that, exept for super forms. A good use for this would be a modern "greeneyes" wad where the eyes would turn red.
Highresscaleobjects=
This sets if all other sprites in your character wad, INCLUDING the THOK/SPIN/SPINDASH effects, like it does now.
If you don't want to read the full thing:
Startcolorsheet
If you create a custom sprite sheet because of the space issues, the startcolor will be set to green there, which can be a problem if you want one of your character's parts to be green. Here, you can add the sprite sheets so that they use the startcolor too.
More Super Palettes
Fixes to Super Sonic and Tails Palette
Startcolor2
Supercolor
Superflash
SF_Super Fix
Superability
Superability2
Superstartcolor
Superstartcolor2
Superactionspd
More colors
Different MD2 Textures for custom colors AND superforms.
Flyspeed
Highresscaleobjects
Startcolorsheet