Monster Iestyn
Fangtastic
Technically the "numbered" slots aren't gone, but just not supported in general as much anymore. Nor are the old names for Object/State etc stuff gone either.
Yah That's a good idea, But Ultimate mode is good as it is , i don't think it's good to have a Force Shield at the Start, but an Elemental Shield would be better ... !!What about having a no lives, rings but a force shield at the start and it stays with you as you move through each stage, you'll only have 3 hits instead of one for Ultimate mode
I had a idea on how to add the old difficulties back:Hey, Ultimate is cool, but do you think we could get sort of an inbetween difficulty? Like, no rings or ring monitors in any level, but you still have lives and the ring monitors are replaced with basic shields?
I want to play a hard mode that's halfway reasonable.
The point of the Force Shield is to have 3 hits. Elemental Shield allows you a lot of shortcuts.Yah That's a good idea, But Ultimate mode is good as it is , i don't think it's good to have a Force Shield at the Start, but an Elemental Shield would be better ... !!
Apples and oranges, friend. Even the sprite scaling code was horribly broken as recently as 2.0, and rotating flats is just a basic part of the renderer. After all, it rotates them when you spin the camera around, doesn't it?Considering we can arbitrarily scale sprites now and rotate flats, this doesn't seem like it would be to horrible to implement.
Nope! 320x200 only....Hi-res versions of those screenshots do exist, right?