Yeah, thok would NOT work with this character at all; specially balanced wise. Also hope you fixed those stats I mentioned before. :x
Oh I just remembered that it would override the sound for chat, I might as well change the official release by using a free sound slot. Sorry :/-The sound for the skating soc has been separated from the chat sound.
Not fixable if he makes the player spawn the ringshield.to be fixed is the spindash issues when you're underwater, the screen flashes white rapidly that'll just hurt your eyes.
When I think about it; apart from keeping any momentum upon falling in any water area and spindashing through bustable blocks underwater, there's no real time where someone should be encouraged to use his spindash underwater, considering that even his charged spindash won't get you anywhere far and it won't attract any rings underwater either.
Anyway, if this is something you are unable to fix, then fair enough as far as I'm concerned.
Either you soc another way that the rings can be drawn towards the player without having to spawn a ringshield (this sounds impossible) or you edit the source code: you stop the screen from flashing white when you hit the water.Actually, the only thing about the spin that concerns me is the flashing white screen, which I have no idea how to fix. The "not working in water" is actually suppose to be there.
Actually, the only thing about the spin that concerns me is the flashing white screen, which I have no idea how to fix. The "not working in water" is actually suppose to be there.
Glad to see ya taking the style of play into consideration. Now all you need is a level that truly caters towards this character.I wanted the ground and water play styles to be different.
Ground = Running at high speeds and on occasions, protecting oneself from incoming damage
Water = Going through various obstacles and swimming past enemy attacks.
for both wads. Mr. Google is no help, either.Dropbox.com said:Nothing Here
The file you're looking for has been deleted or moved.