I'll Begin
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You want Honeyhive Zone.
This is not a jedi mind trick.
Actually, these ARE the droids I'm looking for. I must have missed that one
You want Honeyhive Zone.
This is not a jedi mind trick.
Welp, this means that there has been another merger of zones.Blade said:After talking about it some on 'fun, Katmint and myself have desided to merge Frost Factory and Cryonic City together, with Act one having a small city before the factory.
This means you get to send out one more PM. Hurray! 8D
Okay, before this gets off the ground:
We need a central badnik theme. I'm extremely exhausted of seeing the official SRB2's constant balls-with-eyes, lazy, and uninspired badnik design out the ass. I suggest we follow a certain badnik design theme like the original trilogy games. Sonic 1, 2, and 3 followed a central badnik design centered around real life animals morphed into a robotic form, very fitting for the Sonic universe and much more interesting design wise. Though I prefer the animal badnik inspiration myself, I know this may not sit with everyone. It doesn't necessarily even have to follow said design limitations; Sonic CD's badniks consisted mostly of bugs/insects. All the badniks don't need to follow the same derivation, but the majority SHOULD to keep a somewhat decent track of consistency.
So I'd like to hear what you guys think about the suggestion.
tl;dr, badniks should all be plants and animals.
I would love for this to be the case. Perhaps one or two exceptions made where necessary, for example I have no idea what animal the gravity changing turret planned for Gravity Garden could be.tl;dr, badniks should all be plants and animals.
It could be some kind of plant, perhaps taking some design cues from Biollante's first form or the flower badnik from Angel Island Zone, or maybe a spitting cobra or a whack-a-mole looking thing armed with some gravity-screwing cannon arms. Or even a mechanical predatory tunicate if you want to get into really obscure animals, though you could take the exact same design, paint it green and call it "SNAPTRAP" or something like that.It seems that a week of voting is a little too long for this, so I've changed the date when voting ends to the 13th. Now it'll conclude a few days earlier and let us have a finalized zone list slightly faster.
I would love for this to be the case. Perhaps one or two exceptions made where necessary, for example I have no idea what animal the gravity changing turret planned for Gravity Garden could be.
If this project really takes off, I'll do music and any sound effects you guys need.
Good luck avoiding this becoming another SRB2&K
We stopped caring.If you know what specific things made SRB2&K crash, tell us, so we can avoid those if at all possible.
That's a little too much effort for what can just be avoided by careful planning.So, I have a suggestion for you guys: Per-level SOC files.
Basically, by doing this, we'd avoid the conflicts between two zones using the same freeslots by them simply not using the same SOCs. For example, say Zone 1 is using Object Freeslot 1 for a Coconuts badnik, while Zone 2 uses it for a scenery object. Zone 1 would still have its badnik, while zone 2 would have its flower because they arn't connected in any way.
How it works is that each Zone has Runsoc for their zone at the start, and in between each Zone is a "intermission" act, which can be a title card or something. During this fawx-act is the "normalization" SOC, which makes every object the default, and all freestates into blank ones. Then it loads the next level with the new SOCs.
Sprites would still have to be sorted out though. Perhaps each zone could "reserve" them or something, but if we make it so SOCs are individually packed to their zones, it becomes much easier to bugfix and so-on. As for what to do during those intermission maps... well, be creative! In multiplayer, these acts would have to be the selectable ones though. Otherwise, it could be a real mess if someone warped from one act to another without normalizing the SOCs first...
If you know what specific things made SRB2&K crash, tell us, so we can avoid those if at all possible.
You aware that when water and lava come in contact, the water evaporates and the lava cools off, right? I mean, I know that SRB2's "lava" is really stupid and I know that video games link to take artistic license with such things, but I can't think of any way to make that not come across as totally nonsensical.