I'll Begin
🐑✨
More like "What, are you thinking?"
The PNG version of SRB2CB accepts only PNG textures.What's the matter putting every PNG of a texture which is already ok in the game?
Also, I have to wonder, how does animated textures work with the PNG version? Is there an ANIMATED lump?
Try the same thing in vanilla SRB2. I'm almost sure this happens there too.If you get a little too far from the camera, the camera resets.
Unfortunately, I failed miserably to get animated textures working. Could you please check my LMP?Yup, the animated lump works just like before - I think the hardcoded definitions were temporarily disabled in the source code, but that can be fixed by just adding an ANIMATED lump to the same wad with the TX_ textures
I'd like to point out that he's most likely just joking with you guys and that these are just clever mock-ups.
They're not.I'd like to point out that he's most likely just joking with you guys and that these are just clever mock-ups.
No external lightmapper or 3D editor was used - Just Doom Builder 2.
There's more to go on than that. Your images lacked the proper metadata that all images taken from SRB2 should have. This means either:if the people who think the screenshots were fake just automatically assumed so without anything to go on other than the absence of HUD and sprites