Bbop800
BboP
Single Player
Wood Asleep by Internet Explorer: 5/10
Wow, the visuals are quite different from the typical map you see, I give you props for that. Unfortunately, that's where the problems already begin. First off, it's far too dark. Sure it's meant to look spooky, but it just made playing the level harder than it should be. Also, the textures are VERY dull, and it just makes the gameplay a bit boring. I do like the open atmosphere though, with all the little hidden items everywhere. One other fatal flaw is the lack of a challenge, I find this more of an item hunt than anything, if you forget the items and head straight off to the goal, you could easily beat this in about 30 seconds so sweat. I say you should focus more on the actual level itself than the secrets, though those should still be there too. I also suffered quite a few visual glitches, you should work on those. Not too bad though , I like where you're heading.
Colossal Castle Zone by Katmint: 2/10
Ugh...
I tried to finish this level, I really did.
To start off, everything in the levels appears to be HUGE, with uneccesary and blocky staircases and huge square platforms. The music was just awful, and didn't really help the atmosphere of the level. It was just downright dull and boring. Half of the time I was confused as hell on what I was supposed to do. Oh, and the monitor gimmick is okay, but doesn't really help the level up much. It even got annoying to the point where I just used no clip at some parts. I thought it couldn't get worse... but it did. You decide the slap Brak Eggman RIGHT in the middle (or end...?) of the map! The whole boss was broken and sloppily done. It just got downright frustrating to the point where I decided to quit the level, because after wasting almost 15 minutes wandering around, it gets old pretty fast. Please get rid of the statue gimmicks and Brak Eggman, and get some better music.
Oh, and:
Lol broken death pit.
Grassy Cliffs by NeroTheArmadillo 0/10
Uhh...
Windmill Hill Zone by Ultimate: 4/10
Eh...
It wasn't bad, but you really could have tried harder. There are a lot of visual glitches going on and the level design is overall bland. All I did was bounce off springs, run through bridges and jump. And it was all done in a minute. Not the most thrilling level in my opinion.
Clockwork Grove by Thompson: 8/10
Oh wow, you HUGELY improved from your zone in the previous contest. Let me start off by saying that the level looks beautiful, and the custom badnik and the bugs (whatever those glowing things are) were a really nice touch. I really had fun figuring out the puzzles, which weren't too difficult. But of course, there's still problems. The platforming isn't too bad, but in some parts it can last a bit too long, making falling off slightly more irritating. Also, the very beginning just seems to be missing something, though I'm not quite sure what it is. It just doesn't feel too right to me. Other than that, excellent level. I look forward to your future work.
Wonder Terrace Zone by BlazeFan1: 7/10
I really liked the concept of this level. It actually worked out really well for this level and that's good. Each theme wasn't designed too complex, which I like, and it all mixes up well. One thing that really bugged me was the lack of checkpoints. Especially since you have to do every part all over again. Overall not bad at all.
Splash Garden Zone Act 1 by Blade: 7/10
I'll just start off by saying I am not a fan of 2D mode. But of course I'll just disregard that and get on to the level. It was short, and basic. That's honestly all I felt out of this level, it didn't contain anything too exciting in my honest-to-god opinion. There was nothing necessarily bad about the level, which is definitely a good thing. You had custom enemies, you had the good design, but the 2D just doesn't fit it in all that well. Good job nonetheless.
Wood Asleep by Internet Explorer: 5/10
Wow, the visuals are quite different from the typical map you see, I give you props for that. Unfortunately, that's where the problems already begin. First off, it's far too dark. Sure it's meant to look spooky, but it just made playing the level harder than it should be. Also, the textures are VERY dull, and it just makes the gameplay a bit boring. I do like the open atmosphere though, with all the little hidden items everywhere. One other fatal flaw is the lack of a challenge, I find this more of an item hunt than anything, if you forget the items and head straight off to the goal, you could easily beat this in about 30 seconds so sweat. I say you should focus more on the actual level itself than the secrets, though those should still be there too. I also suffered quite a few visual glitches, you should work on those. Not too bad though , I like where you're heading.
Colossal Castle Zone by Katmint: 2/10
Ugh...
I tried to finish this level, I really did.
To start off, everything in the levels appears to be HUGE, with uneccesary and blocky staircases and huge square platforms. The music was just awful, and didn't really help the atmosphere of the level. It was just downright dull and boring. Half of the time I was confused as hell on what I was supposed to do. Oh, and the monitor gimmick is okay, but doesn't really help the level up much. It even got annoying to the point where I just used no clip at some parts. I thought it couldn't get worse... but it did. You decide the slap Brak Eggman RIGHT in the middle (or end...?) of the map! The whole boss was broken and sloppily done. It just got downright frustrating to the point where I decided to quit the level, because after wasting almost 15 minutes wandering around, it gets old pretty fast. Please get rid of the statue gimmicks and Brak Eggman, and get some better music.
Oh, and:
Grassy Cliffs by NeroTheArmadillo 0/10
Uhh...
Windmill Hill Zone by Ultimate: 4/10
Eh...
It wasn't bad, but you really could have tried harder. There are a lot of visual glitches going on and the level design is overall bland. All I did was bounce off springs, run through bridges and jump. And it was all done in a minute. Not the most thrilling level in my opinion.
Clockwork Grove by Thompson: 8/10
Oh wow, you HUGELY improved from your zone in the previous contest. Let me start off by saying that the level looks beautiful, and the custom badnik and the bugs (whatever those glowing things are) were a really nice touch. I really had fun figuring out the puzzles, which weren't too difficult. But of course, there's still problems. The platforming isn't too bad, but in some parts it can last a bit too long, making falling off slightly more irritating. Also, the very beginning just seems to be missing something, though I'm not quite sure what it is. It just doesn't feel too right to me. Other than that, excellent level. I look forward to your future work.
Wonder Terrace Zone by BlazeFan1: 7/10
I really liked the concept of this level. It actually worked out really well for this level and that's good. Each theme wasn't designed too complex, which I like, and it all mixes up well. One thing that really bugged me was the lack of checkpoints. Especially since you have to do every part all over again. Overall not bad at all.
Splash Garden Zone Act 1 by Blade: 7/10
I'll just start off by saying I am not a fan of 2D mode. But of course I'll just disregard that and get on to the level. It was short, and basic. That's honestly all I felt out of this level, it didn't contain anything too exciting in my honest-to-god opinion. There was nothing necessarily bad about the level, which is definitely a good thing. You had custom enemies, you had the good design, but the 2D just doesn't fit it in all that well. Good job nonetheless.
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