You just can't make a normal map, can you? Besides, you should have noticed just how badly received your "pseudo-slopes" were and how little they had in common with actual slopes. If you do use them, prepare for low scores galore.This time, there will be psudo-slopes.
Anyway, on top of the SP castle-themed levels, it seems we have several castle-themed Match levels this time. Must be because it's around Halloween or something.
This level is going to be very scary! The story is that Eggman locked you in a mansion and is now chasing you down with an ax. He also infected you with a toxin so you will sometimes see scary images with loud distorted screams.
...Okay I lied. I'm trying to make the map a little spooky, but not over the top to the point where people forget it's srb2. There won't be any new monsters, sounds, textures (inside the house at least) or different non-srb2 gameplay. Hopefully it can continue to look somewhat realistic while actually being fun. I have some ideas. :P
My map is gonna beat everyone else's.
I'm well aware of the risk, and the Psudoslopes will not be abused like Sega/dimps abuses speed boosters. I'm also attempting to make a swinging platform using a combination of the swinging chain and polyobjects.You just can't make a normal map, can you? Besides, you should have noticed just how badly received your "pseudo-slopes" were and how little they had in common with actual slopes. If you do use them, prepare for low scores galore.
It doesn't matter if you abuse them or not, one of them wold be more than enough to make your level worse. Why don't you understand that these pseudo-slopes (or psudoslopes, as you call them) have nothing to do with real slopes and simply don't work?I'm well aware of the risk, and the Psudoslopes will not be abused like Sega/dimps abuses speed boosters. I'm also attempting to make a swinging platform using a combination of the swinging chain and polyobjects.
In case you didn't notice, none of the maps you made until now were well-received. The sole exception, Daimondus CTF is probably the one map with the least "innovation". Pushing the borders of what's possible is one thing, pushing the borders in a good way is another.I guess the reason why I can't do normal levels is because I want to push the barrier of what's currently possible.
I did have a screenshotA screenshot demonstrating this would be nice. :P
I did have a screenshot
are you blind or something
Those psudo-slopes were only the early phase, the current phase has the Sonic genesis games to use as referance. the steeper the slope the faster you need to be to get up it, and the faster you'll go down it.It doesn't matter if you abuse them or not, one of them wold be more than enough to make your level worse. Why don't you understand that these pseudo-slopes (or psudoslopes, as you call them) have nothing to do with real slopes and simply don't work?
It's still a conveyor and not a slope. Don't you see the different in that? If you stand still on a pseudo-slope (and goddamnit, why are you consequently leaving out the "e" in "pseudo"?), you will get pushed down slowly, unlike a real slope. The difference is dramatic.Those psudo-slopes were only the early phase, the current phase has the Sonic genesis games to use as referance. the steeper the slope the faster you need to be to get up it, and the faster you'll go down it.
I think he meant a screenshot of your map "beating" everyone's map. Get it? amirite Zap?
I KNOW that slopes are IMPOSSIBLE in SRB2.!