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Old 4 Days Ago   #1961
Kaysakado
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I'd rather it enabled it for backwards-compatibility.
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Old 4 Days Ago   #1962
Neo Chaotikal
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But what Blue Warrior wants is an effortless way to add better Match "compatibility" to existing Single Player/Race levels. Which itself is a dumb idea, because those levels don't have weapon panels and ammo, SRMs and WRMs or level design that comes even close to being conductive for the gametype.

Race is a less serious gametype and you could easily make average (at best) circuits within existing match maps (Tidal Plant immediately strikes me as a fun idea), but Match relies heavily on level architecture and balance fit especially for it. If you're going to use the Single Player maps to play it, you might as well go fire up Demo 4, because that's about as much depth as you're going to get.
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Old 4 Days Ago   #1963
Hyper Shadic X
 
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Quote:
Originally Posted by Mystic View Post
Blocking the player with things that shouldn't block the player is dumb. Just because other games do this and get away with it doesn't make it less of a horrific cheat. You should always block the player with things that physically feel like they SHOULD be something that can block you.
I completely agree with this. I always hated how in a lot of games, a small thing in your way prevented you from going that way. It just looked retarded :|
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Old 1 Day Ago   #1964
Virt the Fox
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Suggestion:
In Dark City Zone Act 2, your player should be trying to get to the rocket leading to Egg Rock, but being occasionally stopped by Metal Sonic. They would be sort of like mini-boss battles. Also, you have a time limit before the rocket leaves. Say, 3 minutes? 2? But then, you run into Brak Eggman and you go on to Act 3. Then you have to fight him, with an even less time limit. If you don't make it, you have to start over.
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Old 18 Hours Ago   #1965
ThunderNova
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^That seems incredibly inconvenient. I don't want to be rushing against time just to beat a level, and boss fights like Brak Egman with a time limit? That's no good.
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Old 18 Hours Ago   #1966
Kyasarin
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A visible time limit for levels that actually have a time limit you have to complete the level under.
If there isn't one, dying out of nowhere would be a total surprise, and using scripted messages is kinda lame.
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Old 8 Hours Ago   #1967
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Code:
[23:05] <Kaysakado> inuyasha
[23:05] <Kaysakado> red crawlas in gfz
[23:05] <Kaysakado> make new enemies for thz
[23:05] <Kaysakado> i dare you
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Old 6 Hours Ago   #1968
DS # 1
a.k.a. Dark Shadic in SRB2
 
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The "Emerald-Usage" suggestion I mentioned earlier, here's a few suggestions ( a few joke suggestions too :x)
  1. <DarkShadic>: How would you guys feel about SRB2 having emeralds that'd give you a certain power-up for a certain amount of time in Match/CTF? :x
    <Senku_Niola>: It would be interesting to sacrifice an enemalrd though
    <DarkShadic>: Instead of carrying around nervously al the time.
    <Senku_Niola>: Rather than collect 7 emeralds, you can use a single emerad and get say brief water run
    <Senku_Niola>: Aka blue
    <DarkShadic>: Senku_Niola once said that the green emerald should turn Sonic into a Hulk Hedgie.
    <KOTE>: Green = CHAOS CONTROL
    <Blade>: Red = CHAOS BLAST
    <DarkShadic>: Blue: KOTE's ability.
    <DarkShadic>: Thok shield for Sonic
    <KOTE>: Relfect?
    <Blade>: Wait
    <DarkShadic>: Yup. :3
    <KOTE>: Cyan = run on water
    <Blade>: Characters can have Chaos moves to replace going super
    <KOTE>: yellow = double jump
    <KOTE>: no wait
    <KOTE>: white
    <Senku_Niola>: grey
    <Senku_Niola>: :x
    <Senku_Niola>: White is a non existant emerald
    <KOTE>: yellow = Eletric Dash
    <KOTE>: aka brings rings to you as you dash forawds
    <Blade>: Some ideas : Chaos Control, freezes all players for an amount of time, and player gains speed shoes for an amount of time
    <DarkShadic>: Scratch that, LIGHT dash.
    <Senku_Niola>: Light dash lawl
    <Blade>: 1 Second = 5 rings
    <DarkShadic>: :P
    <KOTE>: Purple = bouncy ball
    <KOTE>: aka
    <Senku_Niola>: bouncy character
    <Senku_Niola>: :x
    <KOTE>: you get shot at the walls at high speeds
    <KOTE>: and then bounce everywhere
    <DarkShadic>: Sonic Color's idea. :P
    <Blade>: Chaos Blast = Player can unleash a nuke shield like blast, but not quite as much range
    <KOTE>: mew
  2. <Blade>: Drains 20 rings a pop
  3. <Blade>: It needs to be done :(
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Last edited by DS # 1; 6 Hours Ago at 05:41 AM.
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Old 6 Hours Ago   #1969
Kyasarin
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I honestly can't imagine that being put in the game without completely destroying the balance the way it is now -- the colors are randomized, meaning that you can't exactly "plan ahead", collect a certain color, and use its power.
And you never explained why it's important to be in the game other than "lol it's cool", and you didn't even explain how you'd use it in gameplay.
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Old 6 Hours Ago   #1970
DS # 1
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Actually, this suggestion could HELP you if you were in a pinch and in a risk at losing the emeralds you risked your character's life to get. After you use the emerald, (they can have basic commands like jump shield= Jump+Spin) it burns out and doesn't respawn as fast as usual. Minimum could be... 180-220 secs. Some could have more than one-time-use, and if you don't want to use it and want go super, just avoid using it. As simple as that. Plus, there's no need for "planning ahead". If you don't want to use it, DON'T use it and wait for the other. If you pick up more than 1 emerald, you can only use last one you picked up (unless the devs made optional controls for it specificly).
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Old 5 Hours Ago   #1971
ThunderNova
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I think it rather stay that only the shields give you certain abilities, for balance issues.

I had some ideas for shield-specific sprites when they are implemented like (for example), what if for the Whirlwind shield, instead of a "shield" appearance, per say, there would be wind swirling around you? Of course, there are problems such as being able to identify if someone currently has a whirlwind shield, but this is just off the top of my head.
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Old 2 Hours Ago   #1972
Monster Iestyn
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Quote:
Originally Posted by Kyasarin View Post
A visible time limit for levels that actually have a time limit you have to complete the level under.
If there isn't one, dying out of nowhere would be a total surprise, and using scripted messages is kinda lame.
Backwards timers? Yeah, we really should have this, IMO.
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