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Old 10-16-2009   #1201
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The original Hydro Plant and Midnight Freeze tracks should be kept in the game, along with their remixes.
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Old 10-16-2009   #1202
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Edit: -.- (shut up SP)

I kind of agree, the original Midnight Freeze track is better than the one we have now a bit. But the Hydro Plant one is pretty much the same as the one for used for Silver Cascade.

Last edited by Violo; 10-16-2009 at 11:17 AM.
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Old 10-16-2009   #1203
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Originally Posted by Violo View Post
Well, uh, I don't know why Midnight Freeze was out (except for it being uncompletable with c-lag) but I know Hydro Plant won't come back without massive editing. Really, only one quarter of it could stay the same and the rest has to be different.
Notice the word TRACKS. He meant the music tracks, not the map.
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Old 10-16-2009   #1204
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Originally Posted by Violo View Post
But the Hydro Plant one is pretty much the same as the one for used for Silver Cascade.
Actually, the 1.09.4 version of it had no drums, and it used different instruments for the rest.
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Old 10-17-2009   #1205
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I know this was probably mentioned MANY times, but PLEASE split Nospinjump and nospindash/multiability. It really takes something away from characters, especially unessesarry since nospinjump is just an aesthetic change and not gameplay changing like nospinsash/multiability.

Also, make Super glide (The ability kind, not the superform kind) use the ability frames. It really cuts the visual choices for characters.
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Old 10-17-2009   #1206
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CHARIDNUM for character skins/emblems. It would fix issues like..

This (character loaded in different order):
http://img18.imageshack.us/img18/3752/srb20001.png
http://img18.imageshack.us/img18/7255/srb20002.png

Obviously fixed via the IDNum.

Or this (wrong character):
http://img517.imageshack.us/img517/9315/srb20003.png
http://img517.imageshack.us/img517/2982/srb20004.png

This should tell you it's the wrong character ID.

Even this (Missing skins):
http://img525.imageshack.us/img525/724/srb20005d.png

This should tell you the character with the right ID is missing and needs to be added to play rather than start up with a blue Sonic.

As for the icon.. dunno what could be done to display the correct icon even if the file isn't added.


Also the ability to have reverse chargable spindashes (maxdash being lower than mindash, mindash being higher than maxdash) and negative values for mix/maxdash or actionspd.

Last edited by Senku Niola; 10-17-2009 at 05:25 PM.
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Old 10-18-2009   #1207
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A way to make advanced cutscenes like the opening sequence or the "Have you collected all those chaos emeralds?" bit from 1.09.4.
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Old 10-18-2009   #1208
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That's it, I'm taking notes.
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Old 10-18-2009   #1209
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I would also like the old music to reappear, the old MFZ nicer then the new one in my opinion. And how about the really old ones too? I'm talking about Woodland Panic, the old RVZ, RMZ and Zim's Base (not really old but still).

And my own suggestion:
How about finding a way to make Sonic easier to control without removing any of his own speed or thok speed. I'd appreciate that.
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Old 10-18-2009   #1210
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Consider moving the "COLLECT X RINGS" special stage message to a lower portion of the screen, so that you can easily see what's ahead of you. The few seconds that it's on screen is a very real hinderance in the seventh special stage.
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Old 10-19-2009   #1211
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[00:34:36] <Senku> I mean you could make it so that a character (and only that character) could last longer underwater, or die instantly, fly forever (dunno if that's still in), or fly very a few short time without effecting everyone, and I know already this would be turned down for crap such as being overpowered and stuff, but it's an idea anyways, I mean you could even make a thing so that you can make walk frames be effected differently and such
[00:34:48] <Senku> Also I want what Blade just said too D:
[00:35:26] <Mystic> Senku, what I'm suggesting is simply having the custom character use a MAINCFG like anything else and describe the frame names directly
[00:35:49] <Senku> I'm gonna guess this completely, but pretty much a DECORATE?
[00:36:00] <Senku> Even though I have no clue what the crap it is
[00:36:18] <Mystic> runframe = C-F
[00:36:21] <Mystic> or something like that
[00:36:28] <Senku> But westill have a limit
[00:36:30] <Senku> *space
[00:36:40] <Senku> once we hit z
[00:36:42] <Mystic> that's solvable by changing it to use 2 characters
[00:36:43] <Senku> Then what?
[00:37:02] <Senku> So we'd have frames like SONAA?
[00:37:06] <Mystic> Exactly
[00:37:09] <Senku> Hmm
[00:37:10] <Mystic> Solves the whole problem
[00:37:27] <Senku> Lets see A-Z a-z a bunch of symbols...
[00:37:28] <Mystic> 36^2 frames seems like more than enough
[00:37:33] <Mystic> screw that
[00:37:35] * Pepe has quit IRC (Ping timeout: 180 seconds)
[00:37:39] <Mystic> just A-Z, 0-9
[00:37:39] <Senku> Times 2...
[00:37:41] <Mystic> That's more than enough
[00:37:48] <Mystic> It's not times two
[00:37:51] <Mystic> It's squared
[00:38:10] <Senku> A-Z + a-z + 0-9
[00:38:17] <Senku> That there would be plenty
[00:38:29] <yoshibot> yay i can only go to 20% of imperishable night on normal
[00:38:31] * yoshibot suck! :D[00:38:35] <Senku> We'd have about....
[00:38:42] <Mystic> Are you seriously suggesting you'll use more than 1296? That's only using capital letters and numbers
[00:38:54] <Senku> You never know XD
[00:39:04] <Mystic> I do know
[00:39:04] <Senku> 1000 frame walking animation
[00:39:15] <Rob> That's not feasible.
[00:39:19] <Mystic> If anyone ever draws that many frames, I think we can take the time to give him a 3rd character.
[00:39:25] <Rob> 1296 is MORE than enough.
[00:39:46] <Senku> Gimme 20 years I'll have a smooth animation that takes 25 seconds to animation through a full cycle *shot*
[00:39:46] <Blade> Extra, optional poses please :<
[00:39:49] <Mystic> The advantage is that we'd no longer have to worry about lower case character in lump names
[00:39:55] <Blade> Like, a 3rd run animation
[00:40:01] <Senku> Walk, Jog, Run
[00:40:18] <Blade> Or a fourth, Peel-out
[00:40:24] <Senku> Sprint >>
[00:40:33] * Furyhunter is away: sleep
[00:40:38] <Blade> Spincharge
[00:40:49] <Blade> Spinrelease
[00:40:53] <Senku> Spin charge has been neglected for ages
[00:41:15] <Senku> Even a dust cloud would be nice
[00:41:23] <Blade> Skid frames, and sounds
[00:41:31] <Senku> Even if made out of particles or something
[00:41:37] <SonicFreak94> <Senku> Even a dust cloud would be nice <- Some sort of spinitem?
[00:41:37] <Blade> Character trailer
[00:41:42] <Senku> Skid frames, push frames
[00:41:47] <SonicFreak94> And didn't ShufflarB2 have spin particles?
[00:41:49] <Blade> For robot jets, and stuff
[00:42:06] <Senku> spinitem and spintrailitem
[00:42:12] <SonicFreak94> YES~
[00:42:14] <Senku> Or maybe revitem
Stupid edit thing saying my message is too short..
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Old 10-20-2009   #1212
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Pac's Glider
http://mb.srb2.org/showthread.php?p=646220#post646220
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Old 10-20-2009   #1213
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-This probably was said already before. Character select screen for multiplayer when you first start playing any multiplayer game mode.

In net games it works for individual players from where they are; that way no one has to wait on a person with either bad connection, something they have to do,or with just bad decision making skills.

-Wall spikes as a thing object. If the horizontal flame jet can be hardcoded like it is I would like to have horizontal spikes as objects as well if possible.
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Old 10-20-2009   #1214
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Update GFZ and THZ's aesthetics to be more like the current standard.

DSZ could use some new textures, since the DSZ textures have been overused by numerous custom levels and I'm sure we've gotten tired of them by now. :(
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Old 10-20-2009   #1215
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Originally Posted by Sky The Destroyer View Post
Quote:
Originally Posted by The Blue Panther View Post
I dunno if this was already said but, make chat icons so you can really know a player is writing, and avoid hurting him/her accidentally (Or not, if players are in the "no chat just play" mood, instead it could be useful for coop)
You could possibly improve that idea and make it where if someone is talking, they would be invincible.
Hi I'm invincible, oh hey I'm invincible again, whee yet again invincible, you still can't hit me I'm talking, more spam text to keep me from being hit, la la al you get my point now.
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Old 10-20-2009   #1216
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I dunno if this was already said but, make chat icons so you can really know a player is writing, and avoid hurting him/her accidentally (Or not, if players are in the "no chat just play" mood, instead it could be useful for coop)
In just about every match, people follow the rule of "talking = free points." Other people shouldn't get penalties because you decide to talk.
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Old 10-20-2009   #1217
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Originally Posted by The Blue Panther View Post
I dunno if this was already said but, make chat icons so you can really know a player is writing, and avoid hurting him/her accidentally (Or not, if players are in the "no chat just play" mood, instead it could be useful for coop)
No one is hit by accident. If you're hit for talking, that's because you were careless.

If a player wants to talk, then go to a safe area or expectate.
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Old 10-20-2009   #1218
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Maybe some new weapons like: Flamethrower, Homing ring, and... oh yeah since this is a fan-made game, maybe you could add some Mario weapons also.
A Homing Ring was already in previous versions, a flamethrower would essentially be the Auto Ring, and Mario weapons wouldn't even make sense.
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Old 10-21-2009   #1219
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Originally Posted by DS # 1 View Post
You could also create a command: ADDBOT (character) (color). Just like from SRB2JTE.
This'd take ages to make, especially with the new multiplayer system.
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Old 10-21-2009   #1220
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Quote:
Originally Posted by glaber View Post
As Mystic said in that particular thread (was it even Mystic?), it's being implemented in some form or another.

Quote:
Originally Posted by Kyasarin View Post
This'd take ages to make, especially with the new multiplayer system.
And it wouldn't be worth it since bots are stupid. Try to play CTF with a bot. Or team match. OR EVEN HIDE & SEEK. Well, you get my point.
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