Cue
ALAM STOP BREAKING THE S
fawfulfan said:I mean, the better a character is, the more popular it tends to be, doesn't it?
Objection: Super Mystic Sonic
fawfulfan said:I mean, the better a character is, the more popular it tends to be, doesn't it?
fawfulfan said:I mean, the better a character is, the more popular it tends to be, doesn't it?
:SonicMaster: said:The large majority of them simply have no redeeming value. I know there are that do have value, like Dr. Pepper's WADs, but even then, they hardly even interest me.
Characters can only change how you are able to interact with a given environment, they in no way possess as much importance as the levels themselves. If a level sucks, then the character itself won't be much more fun to use. :( That's like saying '06 is better than Sonic Unleashed because the character choices are superior...and we all know a huge playable character roster did not help that atrocious game suck any less than it did.fawfulfan said:Character WADs are just as good as level WADs when the character is well made. I LOVE them. In fact, I am a sprite rip fan.
SonicMaster is a Tails fan last I checked. Also, it makes sense that SM is hardly interested in those WADs. He doesn't have a preference for Blaze, Amy, or Shadow. Sonic and Tails are more than enough for him. So why should SM be interested in custom character WADs when he already has the characters that he likes?Chrome said:Then get rid of Tails and Knuckles too. Since they don't really interest you and all.
Ice said:I would vote towards the banning of character wads, mainly because I focus on the levels, not the visual thing progressing through it. I mean, as long as it's controlling like Sonic, I'm happy.
So SRB2 Sonic could look SRB1-style, or a triangular white blip on the screen, and you'd care less? Voting to ban character WADs simply because you already don't care what character you play as, or even what they look like for that matter, doesn't make that much sense to me. I don't care that much for custom multiplayer stages yet, but you don't see me wanting to ban them because I feel they're just as unnecessary as character WADs, the default MP maps are enough for me currently.Ice said:Frankly, I could care less if I was playing as sonic, mario, or some kind of robot. Sonic's control scheme is my favorite, and I hardly ever use any other character. I would vote towards the banning of character wads, mainly because I focus on the levels, not the visual thing progressing through it. I mean, as long as it's controlling like Sonic, I'm happy.
I see where you're getting at now. You just don't feel that custom characters are bringing much of anything new or interesting to the actual game play, as opposed to the already well balanced roster included with SRB2, and that's fine. It's mostly a preference towards specific characters that attract me to them, and I just deal with their disadvantages as I become more comfortable using the character.Ice said:What I'm getting at here is that new custom characters very rarely add anything to the gameplay. When they do however, it usually just makes the game too easy (like with homing thok), or just not fun (like the countless characters out there with the slow fall ability). I like the current selection of characters because they are balanced. I use the variety of sonic/tails/knuckles when in multiplayer, though usually to fit the design of the level.
Cue said:A solution I see is to break old character wads in 1.1, not something massive, just something that will mean old releases would have to be re-released.