No, you don't need Omochao to tell you how to play. However, you need to give the player experience with it before he gets to the point where if you screw it up you die. Classic games still had a "tutorial", it just wasn't called that. It was called "the first level". It didn't explain it out in words, but it showed you by example. You show the player the game mechanics, and then later you do complicated and difficult stuff with it.Sonicandtails218 said:What the hell is up with you people? Seriously, how is a bouncing floor or levitating lava so confusing? Do I need to put Omochao there to tell you what it does? Whatever happened to something doing what it did and that's that?
Sorry if I sound a little angry there, but you know, in the older games, if you didn't know what it did, there weren't any help icons or anything, you just had to try it and that was that. I think we've been spoiled by the SA era games, people just don't try things and do them anymore. They're all like "What was that about?!?!?"
Your map does non-standard stuff with the game's textures, and while that's not necessarily bad, the player should be given information as to what the textures do before they are dangerous to the player. Unless it's common sense (ice is slippery, for instance), the player should be given ample warning and knowledge before it's actually dangerous. If you want to make bouncy floors, show them bouncy floors early in the map so they learn how they work and what textures you're using for them. Then, later on in the map, start doing them in areas where it would be dangerous not to know how it works. Because the player already knows what bouncy floors look like in your map, and what they do, they'll feel comfortable landing on the bouncy floor and knows what will happen when they do.
Again, levitating lava doesn't make sense logically, so you could do it first by having a grating underneath so people walk over it and levitate. Anything that isn't standard fare in your map should have something demonstrating it to the player. Otherwise, it wouldn't make a whole lot of sense to jump into lava, now wouldn't it? Personally, I'm trained to avoid lava like the plague. You have to give the player REASON to go over the lava earlier before you make it NECESSARY.