Thread: [MOD] SRB2 Riders 2.1
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Old 01-09-2016   #7
Sapheros
That guy that ports
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Quote:
Originally Posted by .Luke View Post
It would be awesome if Lua written bots existed. One thing I really liked about the original Riders mod was that I could play it offline or online, thanks to ChaosZero implementing JTE bots for single player. That was especially handy for Kart Mode, but I think it's part of a totally different Lua mod now, so the lack of it is no loss here.

This is still the one thing for SRB2 I never regretted investing my time in. (Tons of animations for Blaze and Rouge, although it's not worth crediting me when it'd be an impossible effort to equally credit everyone else that made sprites for SRB2 Riders.) It's an awesome expansion of SRB2, and I'm happy it's still alive in some form; Lord knows this was an undertaking to rewrite the code in Lua.

Looking forward to seeing where this goes from here! Will future updates simply be bugfixes and/or feature restorations? (Either is fine.)
Actually, while this was in submissions, I thought about having Xkower's NPCs become racers, but since I had to rewrite the whole code, add new soc, and do so much hair-tearing testing. I didn't bother, I'd more or less see what the community as a whole will do about making bots though, because making multiple NPCs as opponents is very tedious to do with SRB2's lua capabilities.

As for updating, I will only take at least 5 bug reports per update. My enthusiasm for this Mod causes me to update the mod almost 5 times a day, which was inconsistent and unhealthy for my friends/testers. If there is anything newly implemented, I'll let everyone know about it before making an official update.

Last edited by Sapheros; 01-09-2016 at 12:21 PM.
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