Cirom
aka J-town/NeonJ
solami6 the dragon said:These are my ideas to improve SRB2 version 2.0
1 - Improve Tails sprite's Tails, when he runs and flys like CZ64 did on Srb2Riders, when he flys he has moving tails instead of a spinning ring (Like in Sonic 2/3), and when he runs you can use those sprites from when he flys on an Ex-gear race
2 - Make Deep Sea Zone Act 2 a bit easier, it took me 21 minutes to beat it because of the maze
3 - Make more nights levels, there's only two, Slumber track and spring hill
4 - What happened to the Light dash and homing attack?
5 - Add the side springs from Srb2CB
6 - Add day to night like in Shufflarb2
7 - Make a fullscreen and windowed option for slow computers
8 - Add those 4 Yellow flickies to super tails
PD: Sorry if you can't understand me, i speak spanish
1. That takes Tails' classic spark away. :/ I could have sworn this game was to help give the feel of the old games back.
3. YES.
4. Light Dash got removed for being useless, and homing attack is now a character's ability instead.
5. YES.
6. YES.
7. There already is one.
8. I agree with that. I also say we need a better way to identify Supers that aren't Sonic. Yellow just isn't enough and the sparks are too slow. What about Hyper Sonic's sparks? (For Tails, they'll be Flickies instead, though. :P)
Hyper Shadic X said:Delta said:In Match/CTF, have the chaos emeralds a person has be displayed over their head so you know who has which emeralds. This would help for teammates to pass their emeralds along to the right person, and in match it's more incentive to shoot someone who you know has them.
Press "tab."
What if 2 people had the same skin? Delta's right.