Actually, Furyhunter was kicked out of the team.As far as I can remember, I don't think anyone is really messing with OpenGL anymore. Furyhunter left the dev team.
It's possible to make a skybox right now; in fact I did so for one of my maps.. though it still needs a lot of work.The better thing for srb2 could be png support. if someone wants to make a sci fi or a realistic map or 3d skyboxes, it could be close to impossible. Why? Because, converting those textures could be a pain for the pallete.
My question is: how well would PNGs work with software mode? In there everything must be in the palette to my knowledge, so PNGs would either be out of place, not work properly or would be forced to comply with the palette or something. Right?
OpenGL supporting PNGs I doubt would be a problem in theory, since SRB2CB managed it of course.
With a 8bit software render or 15/16/24 bit one?They will work the same way they do for ZDoom and many other Sourceports , ZDoom of course has no OpenGL and they work there .
Don't you guys think that DCZ3 Boss is harder than the Final boss ?
1. SRB2 should have different language features for console, menu, and text besides only English (Spanish, Itallian, portuguese, arabic, french, Japanese, korean, chinese, etc.). Especially a translator for someone elses' text so any player can know what one is saying (Mostly if they don't know any other languages).
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SRB2 has some amount of support for translating game text, but I have no clue how complete it is or whether it works at all. It's hooked into a fair number of places in the code, so someone interested could look into the code and try to get translations going. Our ability to translate would be limited, though; between the dev team we might have people who could do one or two languages, but aside from that it'd be a community thing.
Translating other players' chat messages, on the other hand, is not feasible. I mean, unless you're asking us to feed everything sent through chat to Google Translate, which would be among the worst ideas I've ever pulled out of my ass.