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Old 10-27-2014   #75
fickleheart
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That still limits you to multiples of 64 or whatever texture's height for heights of various parts of the structure. Using offset sectors (as he does in the level, according to a DB screenshot he shared) may be less efficient, but the difference is negligible and allows for greater flexibility in the situations where it works. The difference in performance will hardly affect framerate unless a similar effect is used for many things that are visible at once.
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Last edited by fickleheart; 10-27-2014 at 01:35 AM.
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