Thread: Suggestions
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Old 07-20-2018   #6063
Stop it
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Here's a real dumb idea that crossed my mind;

What if colormaps were palette / transmaps lumps?
The game would simply use another palette to render what's inside the colormap. The problem with that would be the possibility to have more than 255 colors on-screen, breaking gifs, but on the other hand, this would allow software to render colormaps without eating away all the quality from sprites (this would also possibly make it faster to process since it wouldn't have to approximatively remap colors again), and openGL to render said colormaps in a better way than this ugly ass fog without hair tearing renderer rewrite.
Not only that, but this could allow for some really good looking colormaps, and infinite customization reguarding those.
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
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