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Old 11-02-2016   #8
Jeck Jims
Oh, THAT guy...
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Originally Posted by Monster Iestyn View Post
Actually it's 4096, quickly checking the source code. Most of the MD2 limits are powers of 2, conveniently enough.

But yeah, it is strange the game doesn't check the vertex etc limits against the model's specs at all. Probably should spit out console error messages too or something.
My bad, was thinking the old limit. (2048) I never stray too far over 3000 just to be safe, and in case I redo something later on. Perhaps make a clearer warning on the wiki page about it? I assume most people looking up how to make models for the game are looking there. But honestly, the model not appearing at all or incorrectly should be enough to tell you somethings wrong with it, I don't understand why you'd proceed to change the map multiple times.
Easy MD2 set-up
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