Golden Shine
Speeding Gleam
Lua doesn't support slopes yet though, so you *might* be stuck there for a while? Not entirely sure if there are workarounds offhand or not for now.
Apparently SRB2's slope collision detection is confused because of the Morph Ball's size and glitches out. This is an issue with ANYTHING smaller-sized, not just Samus. You'll see the same glitch happen if you made a half-sized Sonic spindash off the same ramp. Sooo...unfortunately, it looks like I can't do anything about this until slope physics work with scaled objects properly.
There should probably be some kind of "equipment" screen.
I did think about adding that. But is there some way to make HUD appear only when you're looking at the scores tab? I'd prefer not adding some weird button combination for this if I can help it.
Is there any reason energy tanks aren't in the single player/coop modes?
Enemies would become even more inconsequential if I kept them in. At the end of the journey you'd probably have 600 health, and even with 99 health, how often do you die to enemies? Any challenge you felt from fighting Metal Sonic or Brak would be gone for sure. Besides, don't tell me you're not happy to get those yellow energy orbs once you've obtained the Hyper Beam. :P Energy Tanks don't offer that same boost.
I feel like there's little reason to use missiles after you get the plasma beam.
I guess you're pretty smart with aiming, then! The Plasma beam is the only beam that doesn't assist your aim (The others have rapidfire, spread, are double orbs that bounce, or have explosion radius') and rewards you with the best power at the cost of having to be more precise, and being the rarest beam. Missiles still have uses for their huge explosion radius, or for breaking walls and shields, though! Enemies won't always be lined up for your plasma beam.
I think it'd make more sense to turn 1-UP monitors into energy tanks. Then, have instant-death stuff just take away 100 energy and return Samus back to the last starpost. And then just scrap the idea of lives altogether.
I couldn't disagree more. You can just tell everyone will switch to Samus for her no-life system when they're on their last life. Or they'll jump Samus into pits merely to regain some health if they're low, because there's no consequence. Early in development I was thinking of making Samus lose some powerups upon dying, though, so that system might make it work.
I also agree on giving enemies more variation when it comes to health and damage. Right now, everything feels so weak, even bosses. Metal Sonic and Brak Eggman are the only two who give me any trouble.
I'll probably boost the Egg bosses to 5 health instead of 3, maybe the FaceStabber too. Do you really want enemies to deal more than 38 damage, though? Seems weird when you earlier suggested more max energy.
I also wish the item drops were a little smarter. It sucks to constantly get items that you already have.
Hurray for the power of RNG~! I'll be updating it a bit for sure after playtesting, but keep in mind most monitors only have a few type of upgrades they can drop. Samus becomes downright unstoppable when she's at full power, so I feel it's necessary to get repeats that just grant ammo, otherwise you'd possibly have everything at GFZ3.
I couldn't help but notice that the Space Jump and Hi-Jump Boots sprites aren't what I expected. Space Jump looks like it has the Hi-Jump Boots sprite, while Hi-Jump Boots has the Spring Ball sprite. Also, it looks like you rolled the Varia Suit functionality into the Gravity Suit instead of having them as individual items. This confused me a bit when I fell into the lava in RVZ and didn't take damage, since I had not realized that yet.
Since the Space Jump works like Metroid Prime's here, I decided to use it's boot design instead of the V shape in Super Metroid. Since you get the Spring Ball bundled with the High Jump, I went with the Spring Ball graphic for that. Also, the Varia Suit protects from extremely hot atmospheres, but it's always been the Gravity Suit that makes you entirely immune to lava.
Anyways, despite all that, it's still a very impressive mod. I definitely want to see more like this.
Thanks, man. You're a bit of a childhood hero to me, so hearing that you had fun with it means a lot!
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