NetXCmd buffer full when executing a TXT after checking the MS in-game...?

GLide KS

Sometimes I sprite "things"
Somehow, this happened when I was just checking the MS list in-game and executing the command "exec basicwads.txt".

Code:
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.1.20 (Apr 10 2018 14:46:10 illegal)
Binding to 0.0.0.0:5029
Network system buffer: 8Kb
Network system buffer set to: 64Kb
Binding to 0.0.0.0:5029
Network system buffer: 8Kb
Network system buffer set to: 64Kb
Binding to 0.0.0.0:5029
Network system buffer: 8Kb
Network system buffer set to: 64Kb
$exec basicwads.txt
executing basicwads.txt
ERROR: NetXCmd buffer full, cannot add netcmd 8! (size: 238, needed: 30)
Basic Server Wads added

TXT Content:

Code:
addfile utility-v0.3b.lua
addfile shop_VerOverhaul.lua
addfile collide.lua
addfile exitmove.lua
addfile sonic-lach.wad
addfile tails-lach.wad
addfile runsfx+dust+spindust.wad
addfile keepstuff.wad
echo "Basic Server Wads added"
 
Last edited:
It's strange, I can not make the error reappear (I checked the MS 3 times, and executed the txt). This time, it added everything in the list.

Code:
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.1.20 (Apr 10 2018 14:46:10 illegal)
Binding to 0.0.0.0:5029
Network system buffer: 8Kb
Network system buffer set to: 64Kb
Binding to 0.0.0.0:5029
Network system buffer: 8Kb
Network system buffer set to: 64Kb
Binding to 0.0.0.0:5029
Network system buffer: 8Kb
Network system buffer set to: 64Kb
$exec basicwads.txt
executing basicwads.txt
NOTICE: Game must be restarted to record statistics.
Added file utility-v0.3b.lua (1 lumps)
Loading Lua script from utility-v0.3b.lua
Pardon me while I initialize the Lua scripting interface...
Added chat macro "$rings" as ID 1.
Added chat macro "$health" as ID 2.
Added chat macro "$lives" as ID 3.
Added chat macro "$location" as ID 4.
Added chat macro "$score" as ID 5.
Added chat macro "$time" as ID 6.
Added chat macro "$name" as ID 7.
Added chat macro "$weapon" as ID 8.
Added chat macro "$ammo" as ID 9.
Added chat macro "$coin" as ID 10.
Added chat macro "$roll" as ID 11.
Added chat macro "/ca" as ID 12.
Added chat macro "/cb" as ID 13.
Added chat macro "/cc" as ID 14.
Added chat macro "/cd" as ID 15.
Added chat macro "/ce" as ID 16.
Added chat macro "/cf" as ID 17.
Added chat macro "/cg" as ID 18.
Added chat macro "/ch" as ID 19.
Added command "util"
Replaced command "csay"
Added command "notice"
Replaced command "gametype"
Added command "vote"
Added command "cancelvote"
Added command "votepermission"
Added command "afk"
Added command "afk2"
Added command "showvotecmds"
Added command "callvote"
Added command "silence"
Added command "unsilence"
Added command "ignore"
Added command "unignore"
Added command "changemus"
Added command "changesky"
Added command "sayadmin"
Added command "macrolist"
Added command "dediname"
Added command "updatename"
Added command "utilversion"
No maps added
Added file shop_VerOverhaul.lua (1 lumps)
Loading Lua script from shop_VerOverhaul.lua
Added command "giverings"
Added command "shophelp"
No maps added
Added file ./DOWNLOAD/collide.lua (1 lumps)
Loading Lua script from ./DOWNLOAD/collide.lua
No maps added
Added file exitmove.lua (1 lumps)
Loading Lua script from exitmove.lua
MobjType MT_PLRGOAL allocated.
State S_PLAYERFIN allocated.
Added command "remaining"
Added command "warp"
Added command "customexit"
No maps added
Added file sonic-lach.wad (277 lumps)
Loading Lua script from sonic-lach.wad|LUA_SUPR
Sprite SPR_SUPR allocated.
State S_SUPERWALK1 allocated.
State S_SUPERWALK2 allocated.
State S_SUPERWALK3 allocated.
State S_SUPERWALK4 allocated.
State S_SUPERWALK5 allocated.
State S_SUPERWALK6 allocated.
State S_SUPERWALK7 allocated.
State S_SUPERWALK8 allocated.
State S_SUPERSPRING allocated.
State S_SUPERFALL1 allocated.
State S_SUPERFALL2 allocated.
State S_SUPERFLOAT1 allocated.
State S_SUPERFLOAT2 allocated.
State S_SUPERCARRY allocated.
State S_SUPERTEETER1 allocated.
State S_SUPERTEETER2 allocated.
State S_SUPERGASP allocated.
State S_SUPERPAIN allocated.
Loading SOC from sonic-lach.wad|SOC_FUCK
sonic-lach.wad added 270 frames in 2 sprites
No maps added
Added file tails-lach.wad (291 lumps)
Loading Lua script from tails-lach.wad|LUA_MAIN
MobjType MT_TAILS allocated.
Sprite SPR_TTLS allocated.
State S_TAILS_DUM allocated.
State S_TAILS_1 allocated.
State S_TAILS_2 allocated.
State S_TAILS_3 allocated.
State S_TAILS_4 allocated.
State S_TAILS_5 allocated.
State S_TAILS_6 allocated.
State S_TAILS_7 allocated.
State S_TAILS_8 allocated.
State S_TAILS_9 allocated.
State S_TAILS_10 allocated.
State S_TAILS_COPTER_1 allocated.
State S_TAILS_COPTER_2 allocated.
State S_TAILS_COPTER_3 allocated.
State S_TAILS_COPTER_4 allocated.
State S_TAILS_YAWN1 allocated.
State S_TAILS_YAWN2 allocated.
State S_TAILS_YAWN3 allocated.
State S_TAILS_YAWN_LOOP allocated.
State S_TAILS_DROWN allocated.
State S_TAILSSPINDASH1 allocated.
Sprite SPR_CDSP allocated.
MobjType MT_TAILSSWEAT allocated.
Sprite SPR_SWET allocated.
State S_TAILS_SWEAT1 allocated.
State S_TAILS_SWEAT2 allocated.
Loading Lua script from tails-lach.wad|LUA_TREP
Sprite SPR_MILS allocated.
Loading Lua script from tails-lach.wad|LUA_SWIM
State S_MILES_SWIM_1 allocated.
State S_MILES_SWIM_2 allocated.
State S_MILES_SWIM_3 allocated.
State S_MILES_SWIM_4 allocated.
State S_MILES_SWIM_5 allocated.
Loading object config from tails-lach.wad
Loading main config from tails-lach.wad
tails-lach.wad added 283 frames in 4 sprites
No maps added
Added file ./DOWNLOAD/runsfx+dust+spindust.wad (71 lumps)
Loading Lua script from ./DOWNLOAD/runsfx+dust+spindust.wad|LUA_SPID
State S_SPINDUST1 allocated.
State S_SPINDUST2 allocated.
State S_SPINDUST3 allocated.
State S_SPINDUST4 allocated.
Sprite SPR_DUST allocated.
State S_FIREDUST1 allocated.
State S_FIREDUST2 allocated.
State S_FIREDUST3 allocated.
State S_FIREDUST4 allocated.
Sprite SPR_FPRT allocated.
State S_BUBBLEDUST1 allocated.
State S_BUBBLEDUST2 allocated.
State S_BUBBLEDUST3 allocated.
State S_BUBBLEDUST4 allocated.
Loading Lua script from ./DOWNLOAD/runsfx+dust+spindust.wad|LUA_DUST
State S_SPINDUST1 allocated.
State S_SPINDUST2 allocated.
State S_SPINDUST3 allocated.
State S_SPINDUST4 allocated.
Sprite SPR_DUST allocated.
State S_FIREDUST1 allocated.
State S_FIREDUST2 allocated.
State S_FIREDUST3 allocated.
State S_FIREDUST4 allocated.
Sprite SPR_FPRT allocated.
State S_BUBBLEDUST1 allocated.
State S_BUBBLEDUST2 allocated.
State S_BUBBLEDUST3 allocated.
State S_BUBBLEDUST4 allocated.
Sound sfx_msjet1 allocated.
Sound sfx_msjet2 allocated.
Sound sfx_msjet4 allocated.
MobjType MT_MSJETFLUME allocated.
State S_MSJETFLUME1 allocated.
State S_MSJETFLUME2 allocated.
Loading Lua script from ./DOWNLOAD/runsfx+dust+spindust.wad|LUA_STEP
Sound sfx_runl allocated.
Sound sfx_runr allocated.
Sound sfx_tsput allocated.
Sound sfx_gool allocated.
Sound sfx_goor allocated.
Loading Lua script from ./DOWNLOAD/runsfx+dust+spindust.wad|LUA_TAIL
Loading Lua script from ./DOWNLOAD/runsfx+dust+spindust.wad|LUA_LAND
Sound sfx_grnd allocated.
Sound sfx_spsh allocated.
Sound sfx_slap allocated.
Loading main config from ./DOWNLOAD/runsfx+dust+spindust.wad
Loading SOC from ./DOWNLOAD/runsfx+dust+spindust.wad|SOC_FUME
10 sounds replaced
runsfx+dust+spindust.wad added 45 frames in 4 sprites
No maps added
Added file keepstuff.wad (1 lumps)
Loading Lua script from keepstuff.wad|LUA_KEEP
Added command "clearstuff"
Added command "clearstuffs"
No maps added
Added file springact.wad (1 lumps)
Loading Lua script from springact.wad|LUA_SPIN
No maps added
Basic Server Wads added 
I_ShutdownGraphics(): shut down
I_ShutdownTcpDriver: shut down
I_ShutdownSystem(): end of logstream.
 
This is a result of the NetXCmd buffer being filled in the same tic. To ensure that the buffer doesn't fill, preface each `addfile` command with a `wait` command, as well as after and before any other commands.
 

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