Thread: [Character] Blaze the Cat v1.2
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Old 05-04-2014   #15
.Luke
 
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If I were to bring back her float, I'd want to update the frames I made for SRB2 Riders for Blaze to go with them, that way it looks like her Rocket Accel ability in Sonic Rush. Otherwise, it'd be the same old ugly looking ability we've had in her for half a decade.

Quote:
Originally Posted by Puppyfaic View Post
You want Blaze to be able to turn into a single-player super form, yes? Try this.
Code:
addHook("MobjThinker", do
    for character in players.iterate
        if not (character.charflags & SF_SUPER)
        and (player.mo and player.mo.skin = "blaze")
            character.charflags = $1|SF_SUPER
        else
            character.charflags = $1 & ~SF_SUPER
        end
    end
end, MT_PLAYER)
That is a huge relief, but I'm a little stuck on getting it to work. I've got it stored as a text lump named LUA_GAME above the OBJECTCFG, and set the flags in the S_SKIN to SF_SUPER, but nothing's happening in-game. Is it all the old stuff conflicting with my S_SKIN?

Code:
name = Blaze
face = BLZELIFE
facename = BLZENAME
realname = Blaze
hudname = Blaze
ability = CA_AIRDRILL
normalspeed = 33
runspeed = 29
thrustfactor = 5
accelstart = 64
acceleration = 45
startcolor = 164
superanims = 1
superspin = 1
flags = SF_SUPER
prefcolor = 13
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