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Old 04-22-2010   #382
Fred
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This is a known bug (to me, at least). If a sector has equal floor and ceiling height, and an adjacent sector has a different tag than it (light level might work too, I think), nothing will be drawn past the linedef where the two sectors meet. You can see this in GFZ1, near the end where there's an FOF connected directly to the sky.

It's an annoying bug, but not one you can't work around -- simply don't have a thok barrier between the player and something you want him to be able to see... Use the fake floor/ceiling special to raise the actual ceiling up to the neighboring sectors' ceiling height, yet still block players from going through it.
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