Socing Question

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Is there a way to make fireflowers not change player color to white?

Can you make fireballs not bounce?

Also can they be made to work outside of mario mode? (without the ringslinger version)

I am trying to make a character that uses fireballs so that he won't use up rings.
 
No, it's hardcoded
Yes, give them MF_NOGRAVITY
No, but the fireballs can be thrown on their own using ringslinger.

If you want it to not drain rings, SOC it to use A_RingBox to give back the ring it drains.
 
Thanks. I did the second option, but is there a way to make it not give so many rings?
 
Well, you got to make sure that the Next state of the object isnt calling itself over and over again...
Ie: You might have it like this: State: 1352, ACTION A_Ringbox, Var1 = 1, Next state: 1352.
That would loop the state over and over again.

You should change the Next state to S_DISS (State: 314)
 
It works fine, and I am using A_dualaction. Just when it goes back to the frame that gives rings; it gives another one.
 
Well, I made the final state of the thrown ring not loop back to the first one, but to skip it. (Instead of nextstate: 543 it is 544) Unfortunately, now it will not give you the ring in the first place.
 
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