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Old 07-30-2017   #1
frozenLake's Avatar
Default Software deforms sector shapes at higher resolutions.

To showcase this bug, the map I have created is a 512x512 box, with a small diagonal sector to help showcase it.

To show this example, I have provided the example in different recording resolutions, even though making the gifs downsample it. The issue is still highly noticeable though.





Please note that this issue does not exist in OpenGL, due to its usage of polygons instead of the fake 3D rendering that software mode uses. Switching to something similar to QZDoom's Software Renderer might be a solution to this issue, but can't really be expected. Though, I'm pretty sure I have heard about some source ports that have fixed this issue by itself, so...

Last edited by toaster; 07-31-2017 at 07:34 AM.
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