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Old 03-02-2017   #84
Steel Titanium
 
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I have found a problem, and I think it may have to do with the faster join that was added with 2.1.17.
Code:
Player 5 has joined the game (node 4)
<Player 5> heya
Player 5 renamed to MarksMan
MarksMan renamed to +MarksMan
<+MarksMan> hyper super debug!
<+MarksMan> hey mill
+MarksMan left the game (Connection timeout)
<~!SSG3> i dunno
Player 5 has joined the game (node 4)
Player 5 renamed to +MarksMan
<+MarksMan> hey mill
<+MarksMan> heya
+MarksMan renamed to MarksMan
MarksMan renamed to +MarksMan
<+MarksMan> hyper super debug!
+MarksMan has been banned (test)
Player 5 left the game (Connection timeout)
<+Mill> cap the players
Player 5 has joined the game (node 4)
Player 5 renamed to +MarksMan
<+MarksMan> hey mill
<+MarksMan> heya
+MarksMan renamed to MarksMan
MarksMan renamed to +MarksMan
<+MarksMan> hyper super debug!
+MarksMan has been banned (ugh...)
<@&SD2C the Melodyhog> WHAT THE FUUUUUUUUUUUUUUUU
Player 5 left the game (Connection timeout)
What's going on here is that sometimes when a player leave, they join then leave again repeatedly, it all happens within a second, as if loop is happening somewhere and if a message was sent prior to leaving, the same messages get sent too. Well this don't seem like actual proof, it's definitely proof, and I'm not the only one who have seen this bug in action.
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