Thread: [Level Pack] [SUGOI] Shut Up and Get On It
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Old 11-16-2016   #181
Ya Gal Sal Here (σᴥσ)
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Progress is tracked through emblems, which cannot be checked in multiplayer games, sadly.

There's potential for restoring your SP progress when you start hosting if a way to read unlockables in Lua gets added. I also thought about doing IO support for MP saving/loading, but I couldn't figure out a way to check if an IO exe is being used (and the public version of it isn't up to date anyways; it's not hard to compile it, sure, but it'd be tough getting public games so I thought there wouldn't be much point in getting that working). Sorry!
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Last edited by TehRealSalt; 11-16-2016 at 05:54 PM.
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