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Old 08-22-2013   #56
aka SpiritCrusher
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Originally Posted by larztard View Post
I'm sorry. I don't quite understand tallpatches. Can I have them in Layman terms?
In 2.0, patches can be 255 pixels high at most. If you want to use an image that's larger than that as a texture (for example, the ACZ sky), you need to split it up into smaller images, import those as patches and then reconstruct the texture out of these patches. 2.1 removes this size limitation, so you can just import the image as one large patch and use it like that.

I don't think it makes any actual difference in terms of what you can do, it's just simpler.
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