And you gave that up to make post 'boob' in this topic, so all is forgiven. (What? The number 6 is just a curly b...)
Anyways, yeah. Directionchar was created as a teaching tool to help explain player motion, and creating additional assets when that exists (and character .wads are difficult enough to create already) is foolish. It'd be similar to (if not quite matching) the level of complexity added on-slope sprite angles...
Playing animations backwards isn't exactly feasible under the new player sprite system, either. Maybe it should be, but at least not right now.
Anyways, yeah. Directionchar was created as a teaching tool to help explain player motion, and creating additional assets when that exists (and character .wads are difficult enough to create already) is foolish. It'd be similar to (if not quite matching) the level of complexity added on-slope sprite angles...
Playing animations backwards isn't exactly feasible under the new player sprite system, either. Maybe it should be, but at least not right now.
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