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Old 09-05-2014   #72
Super mystic sonic
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These contests are getting more interesting each time. Here's my votes!

Single Player
Koopa Garrison Zone by Fawfulfan
Gravity Garden Zone by EvilEnternity3000
Quickman by Zipper
Phantom Gadget Zone by CoatRack
Cloud Convoy Zone by toaster
Shadow Castle Zone by Yacker and MudkipYeah!
Autumn Valley Zone by Root


Spoiler: Single Player


Koopa Garrison Zone by Fawfulfan - 9.5/10
+Really cool gimmicks
+Nice use of visuals in actual leveldesign
+Could be up there with official Mario levels.
-Though the level looks huge, the actual areas you walk around in are rather cramped.

Gravity Garden Zone by EvilEnternity3000 - 8.5/10
+Really dig the alternate paths.
+Gravity gimmick was neatly done.
+Oooo look at da pwetty
-A bit too much "filler" where nothing interesting happens.

Bug: Spindashing full-speed at the start of the level ignores the sector trigger that's supposed to open the door.

Quickman by Zipper - 7.8/10
+Enemies do exactly what you'd expect them to do, even if you've never played a Megaman game, making it easy to react to them.
+Megaman physics and controls are done pretty accurately for an SRB2 edit, and are really responsive.
+I honestly didn't ever expect to see something like Quickman done in SRB2, and so much better than the original game he was from too.
-The level is loaded with instakills, but yet there's no checkpoints. I know it's standard Megaman fare, but this is still SRB2.
-There's a few too many sudden cheap shots.


Phantom Gadget Zone by CoatRack - 7.5/10
+Custom enemies help make this feel fresh.
+Very atmospheric level with some great visual tricks.
-The level is too dark to react to a lot of what the level throws at you. Taking your time is not an option because of how often you'll find yourself getting shot at.

Cloud Convoy Zone by toaster - 7/10
+One of the best bosses made for SRB2.
+It looks very familiar and natural.
-Awkward controls, and it's frustating to fight enemies in this perspective, even with the homing attack. Platforming to save your life is even worse.
-I realized much too late the pedestal with a deathlaser was a button. Maybe make it more obvious it's a button and you need to press it to not die. I thought I had to do a section without the plane....must've been Sonic 4 whispering lies into my head.

Shadow Castle Zone by Yacker and MudkipYeah! - 6/10
+Good level pacing
+Does what it's supposed to do without many issues.
-The level feels really plain at times.
-2 seconds 2D section is confusing and pointless.

Autumn Valley Zone by Root - 4/10
+Even if it's not that impressive, there's nothing terribly wrong with the level
+Simple custom graphics blend in with simple leveldesign suprisingly well.
-How about at least 1 checkpoint?
-Really short, really basic.
-Alternate path is a nice idea, but was awkward in execution.


Match
Collapsing Cavern Zone by Fawfulfan
Fountain Hills Zone by blahblahbal
Volcanic Cliffs Zone by BlasterGuy


Spoiler: Match

Collapsing Cavern Zone by Fawfulfan - 7.5/10
+I absolutely love the gimmick of the stage, and would enjoy seeing more of this in a more advanced state.
-Everything blends in way too much with the samey textures.
-It takes much too long to find players in this map unless you have 8 or more.(especially when the stage has collapsed alot)

Fountain Hills Zone by blahblahbal - 6.5/10
+Lots of space to run around.
+The ground's not too cluttered, and open enough to easily find players.
-Make some rock formations or something, the walls are too boring to deserve being so big.
-Don't be afraid to put weapons in places where they're immediatly visible.
-The map seems a little minimalistic.

Volcanic Cliffs Zone by BlasterGuy - 4/10
+ Easy to play even when you don't have many players.
- Really monotone map.
- There's almost nothing usefull to fight with on the main arena, thus fights never last long there before players flee to the tops again.(Bad weapon placement)
- Much too vertical map, with campy awkward battles on the mountaintops.


Capture The Flag
Canceled Flight Zone by Fawfulfan
Snowy Fortress Zone by BlasterGuy


Spoiler: Capture The Flag

Canceled Flight Zone by Fawfulfan - 7/10
+Love the novelty of playing on an airport that actually resembles an airport.
+Some clever ideas for strategies actually work, like the conveyor belts.
-The textures made me a little nauseous at high speeds, and are often poorly placed or used.
-Lots of said ideas don't work at ALL, making a ton of areas pointless.
-The stage is more of a novelty than a proper CTF stage.

Snowy Fortress Zone by BlasterGuy - 5/10
+
Bases themselves are worked out nicely.
-There are NO rings outside of the bases.
-Becomes very campy for item placement reasons, and the fact there's no alternate routes to the bases.

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Last edited by Super mystic sonic; 09-05-2014 at 10:08 PM. Reason: Moved ratings outside spoiler boxes.
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