*cough*Given the existence of Crispy's Rosy wad, I don't see how it's much different.
What I meant is that thematically it doesn't make sense for Amy to be an unlockable character after you're essentially mastered the game. Putting original gameplay aside, it'd be like unlocking Toad after getting all the star coins in a Mario game. Metal Sonic makes much more sense as a reward since he's one of the Big Bads (or more precisely, The Dragon), so being able to play as him would feel a lot more rewarding and be much more sensible than suddenly bringing out a new character who has no bearing whatsoever on the plot. Sonic Advance 2 did that, and look how silly it turned out.Mundane? Honestly, Amy's gameplay is the only particular reason I like Sonic Advance. It makes plenty of sense from a thematic/'sales pitch' point of view because Amy was not only a good part of Sonic CD's plot but also appeared in many of the later classic era games, and it makes even more sense from a game design point of view because Amy's gameplay structure in SA legitimately stands out from the rest of the cast.
Eggman would show up in a UFO and create a grayscale copy of yourself. You would then fight yourself because you're standing right in front of you, so why not? (It's a video game, why are these things important?)I'm all for having Metal Sonic as an unlockable character as well, but there's something important you all missed.
What'd happen if you reach Egg Rock Zone 3 while playing as Metal Sonic?
What I meant is that thematically it doesn't make sense for Amy to be an unlockable character after you're essentially mastered the game. Putting original gameplay aside, it'd be like unlocking Toad after getting all the star coins in a Mario game. Metal Sonic makes much more sense as a reward since he's one of the Big Bads (or more precisely, The Dragon), so being able to play as him would feel a lot more rewarding and be much more sensible than suddenly bringing out a new character who has no bearing whatsoever on the plot. Sonic Advance 2 did that, and look how silly it turned out.
Eggman would show up in a UFO and create a grayscale copy of yourself. You would then fight yourself because you're standing right in front of you, so why not? (It's a video game, why are these things important?)
Are the collectible easter eggs during easter still in the game? If not, you could add them in! I loved that feature.
But then you'd run into the problems that Mystic outlined. If you're going to have more than one character available from the get-go, then they need to have different gameplay or otherwise there's no point in having the choice. Adding a fourth base character would require designing new, sufficiently different gameplay from our current roster, and personally at this point I'd prefer having more levels than more ways to play the same levels.Then make her an unlocked-by-default character, like Sonic, Tails and Knuckles! That'd make her just as important to the plot as Knuckles is(seriously, watch the intro - Knuckles just came to help out of nowhere).
Well first off, in 1991, people use this magnificent book called a MANUAL. If people didn't know what they were doing, they'd read the manual and learn about the controls. Secondly, this is 2014, why are we still trying to base this one sequel to the first sonic fan game ever made for the sake of similarity, streamlining, and nostalgia? Don't you think possibly ONE Modern feature be added? Also, as a suggestion, why hasn't ANYONE thought about implementing less ring-loss? Like Sonic Chaos, Triple Trouble. and Shadow? It would make ring collecting challenges much less of a pain. We lose 32 rings when we get hit after collecting more than 32 rings in a level, why don't we just lose that 32? I wish there was an available example of ring collecting to complete the stage like the Sonic Adventure mod or something like that.I have one single question for you: How many games from the 1990s feature tutorial levels? I'm pretty sure that because of the fact that SRB2 is based on a lot of older Sonic games, there's no such thing as a "tutorial level". Frankly, the game is all about learning how the mechanics work (Rise of the Triad remake from 2013 comes to mind), not having your hand be held by the game (About 75% of all of the triple-A titles would pop up here).
...way to whine about something that's been in progress since 1999 (1998?). If you want something complete, go play something else, please.
Well first off, in 1991, people use this magnificent book called a MANUAL. If people didn't know what they were doing, they'd read the manual and learn about the controls. Secondly, this is 2014, why are we still trying to base this one sequel to the first sonic fan game ever made for the sake of similarity, streamlining, and nostalgia? Don't you think possibly ONE Modern feature be added? Also, as a suggestion, why hasn't ANYONE thought about implementing less ring-loss? Like Sonic Chaos, Triple Trouble. and Shadow? It would make ring collecting challenges much less of a pain. We lose 32 rings when we get hit after collecting more than 32 rings in a level, why don't we just lose that 32? I wish there was an available example of ring collecting to complete the stage like the Sonic Adventure mod or something like that.
Well first off, in 1991, people use this magnificent book called a MANUAL.
Also, as a suggestion, why hasn't ANYONE thought about implementing less ring-loss? Like Sonic Chaos, Triple Trouble. and Shadow?
Have anyone ever noticed that knuckles doesn't even appears in the intro? If you cared for him to give him a totally new revamp of sprites, and added more features to him then...... Where's his moment in the intro? When Sonic and Tails talk about going to stop eggman like they always do, you could add "Hey, what about if we bring Knuckle-head with us?" or something thta includes him, or a new history part where eggman obliterates another zone where knukles is. lel it just seems that he just appeared from nowhere.
Then make it so all the rings are dropped?And today, we have this glorious thing called the internet. And an entire wiki devoted to the game.
Less ring loss is useful in a game like Unleashed or Generations, where you're moving too fast to collect dropped rings. SRB2 isn't like that, so there's no reason to reduce the ring loss. As for ring collection challenges, look at the name: challenges. It's supposed to be a challenge. Take advantage of shields, they're in the game for a reason.
For a while SRB2 actually came with a simple manual that explained all the power-ups and stuff, but it was eventually yanked, probably because nobody cared enough to update it.You want SRB2 to have a manual? Ask for a manual.
Actually, I'm pretty sure that there was a section of the intro script that mentioned Knuckles and tried to tie him into the plot by referencing Angel Island and the Master Emerald being in jeopardy, but it never got used for some reason.The intro hasn't been touched since like 2003. lol
The intro hasn't been touched since like 2003. lol
Then make it so all the rings are dropped?
Sorry, I don't understand your question.
Then make it so all the rings are dropped?
He means when someone gets hit by a badnik, like if I were in Aerial Garden with my 1200 rings and a buzzer hits me, then I drop all my 1200 rings all over the place instead of 32.