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Old 02-02-2013   #20
aka SpiritCrusher
MascaraSnake's Avatar

I would like to say a few words in defense of Mount Revolvius Zone. At first I was ready to dismiss it as ridiculous garbage too because, as multiple people have pointed out, "blue team jumps down to win". Then we played a netgame with it, and voila: The red team won with a score of something like 15-9! And we had fun! So we started thinking; how does this level manage to be fun despite doing everything wrong?

Well, first of all you have to realize that the blue team has no rings. There are a few rings scattered around the platforms that lead to the blue base, but those are really close to the red base, and if you try to get them you put yourself in great danger. So basically, the blue team was trying to jump down to the red flag and into the teleporter as quickly as possible, all the while holding no rings. One hit and they would die. So what the red team did is position some people with lots of rings next to the flag and the teleporter to snipe anybody who was trying to steal the flag. I was on both sides on the fight during that netgame, and I must say that standing next to the teleporter and sniping flag carriers as they come in from above was great fun, and so was trying to make a perfect jump into the teleporter as the flag carrier to minimize my chances at getting hit. Because due to the level's setup, one hit means death and no hit means a point for the blue team.

So trying to prevent the blue team from scoring isn't all that hard as it looks on first glance. You will occasionally mess up and allow the blue team a capture, but most of the time you will snipe them right down while they're defenseless. But what about the red team scoring itself? Well, this is a bit trickier. You need Tails players, because Sonic and Knuckles have pretty much no chance to ever make it up there. But once you've made it, all you have to do is take the flag and jump back down to your base. The blue team can't stop you - they have no rings! Of course there are other things you can do. The blue team could send some Tails players down to get some rings, come back up and shoot any red player who tries to steal the flag. They could also try to collect a few rings and kill the red team's "snipers" so that the flag carrier can get through. Or they could hit the recycler monitor on the path to the top, so that their teammates get some of the red team's bomb rings. Or the red team could position another "sniper" at the teleporter's destination point to shoot unsuspecting flag carriers who think they've made it right in the face. Or...

As you can see, there's a lot more to this stage than simply "blue team jumps down to win". A red team that knows what it's doing can own the blue team big time. It might not be perfectly balanced (the blue team does have an advantage, as evidenced by the second round where we all switched teams and they beat us 15-0 - partially because we were too stupid to even try capturing their flag), and I suspect it's the kind of stage that loses its allure pretty quickly because it gets repetitive once you get the hang of it, but we all had a lot of fun trying to come up with the best strategy to overcome our particular team's disadvantages. The map's real flaw, I would say, is that climbing up the mountain and trying to land on that elevator is a pretty dull activity.

Last edited by MascaraSnake; 02-02-2013 at 09:43 AM.
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