actor SharpDamager
{
Projectile
Radius 14
Height 1
Damage 1
damagetype "Blast"
+SOLID
states
{
Spawn:
TNT1 A 2
Stop
}
}
Actor IsSharp : Inventory
{
inventory.maxamount 1
}
actor Sharp 112
{
//$Category "Enemies"
Height 1
Radius 32
Health 1
Obituary ""
MONSTER
bloodtype "EnemyHurtFX1"
+NOGRAVITY
+LOOKALLAROUND
//dropitem "BigWeaponEnergySP", 16
//dropitem "BigHealth", 16
dropitem "WeaponEnergySP", 32
dropitem "SmallHealth", 32
DamageFactor "CrawlaDamager",0
mass 99999999
painchance 256
painsound "misc/my_box1_sound"
speed 3
fastspeed 4
States
{
Spawn:
TNT1 A 0 ACS_NamedExecuteAlways("SharpInventory",0,0,0,0)
goto see
See:
TNT1 A 0 A_Recoil(-0.1)
SHRP A 0 A_PlaySoundEX("weapon/gyroattack","SoundSlot6")
SHRP A 1 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
TNT1 A 0 A_Chase
TNT1 A 0 A_JumpIfTargetInLOS("SeeBeforeAttack")
goto see
SeeBeforeAttack:
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP A 1 A_Chase
SHRP A 1 A_Recoil(-0.1) SHRP A 0 A_SpawnItemEx("SharpDamager",0,0,+60)
Goto SharpAngry
SharpAngry:
SHRP B 5 A_SpawnItemEx("SharpDamager",0,0,+10)
SHRP C 5 A_SpawnItemEx("SharpDamager",0,0,+60)
SHRP D 5 A_SpawnItemEx("SharpDamager",0,0,+10)
SHRP E 5 A_SpawnItemEx("SharpDamager",0,0,+10)
goto SharpAngry2
SharpAngry2:
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Chase
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
TNT1 A 0 A_Chase
SHRP E 1 A_SpawnItemEx("SharpDamager",0,0,+10)
TNT1 A 0 A_Recoil(-0.5)
goto see
Melee:
SHRP A 1 A_SpawnItemEx("SharpDamager",0,0,+60)
TNT1 A 0 A_FaceTarget
Goto See
Death:
TNT1 A 0 A_PlaySound("my_box1_sound")
TNT1 A 0 ACS_ExecuteAlways(332)
TNT1 A 0 ACS_ExecuteAlways(313)
TNT1 A 0 A_GiveToTarget("GivePoints", 1)
SHRP A 0 A_Pain
SHRP A 0 A_Fall
SHRP A 0 A_ChangeFlag("NOGRAVITY",1)
MMFX BCDE 3
stop
Despawn:
POSS A 0
stop
}
}