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Old 10-22-2015   #49
Blaze The Cat
& Knuckles
 
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The game appears to fail to synch when the following happens:

- A shot happens that's so precise and close to the mark, that the server and client believe different things, resulting in synch (Often happens with lag)

- A player joins, but another client doesn't recognize the join.

- Same as above, but when a player exits.

- Lua inconsistencies.
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