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Old 10-04-2015   #46
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Originally Posted by choalover View Post
The netcode is trying to make sure everything is in synch which is not really a good idea to code.
I think you're missing the entire point of netplay.

The resyncing code has issues, but unfortunately I think the only way to fix it properly would be a total netcode rewrite. There have been multiple starts to something of that nature, but unfortunately it's a monstrously difficult task. One that I really don't think you're up to, if I'm going to be honest, considering what I've seen of your attempts at "fixing" the Master Server.

That said, the game could at least handle dropped packets better. Right now it feels like the netcode relies way too heavily on packets arriving consistently and in a specific order, which... doesn't really happen with UDP.
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