Sonic Adventure DX *Version 2*

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I've got to say, great add-on! Though I'm having problems finding emblems, and it's frustrating me!
The levels are:
Sonic-Speed Highway
Tails-Ice Cap, Sky Deck - Found it!
Knuckles- Red Mountain - Found it! Very Clever, my friend! :)
Could someone help me out?! Thanks!

EDIT: Thanks for the help in finding the Emerald Coast emblem for Sonic.
 
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I actually really like how the new version came out.
It's looking really great!

Any intentions of adding in Gamma and Super Sonic like the original game with their own levels? (Even though Super Sonic had a total of one level in the game unless you modded it if I recall correctly.)

Who made this Big wad?
I never saw any made prior to this.
I guess someone must have made him though hahaha.

Either way, It's still a nice wad!
I'm personally enjoying it a lot.
 
Ok, these are my thoughts:
This level pack is very different from other Sonic Adventure level packs/mods. Nothing in this level pack is a rip off of any SA level, they are unique for every single character, which is one hell of an acomplishment. Now to rate the levels:

Emerald Coast: Every problem that this level had has been fixed in the V2.
Windy Valley: Maybe it's just me, but Sonic is harder to control here. A wrong jump/thok and you die.
Casinopolis: I don't know why people say this is where it all falls down, it's a nice level, a different one. The other levels are platforming/get to the goal. It's preety cool the same system in SA could make it into your level pack.
IceCap: I like the design and almost everything of Ice Cap... except the Ice physics. Don't worry, it happens everytime in an ice level, but it can get annoying.
Speed Highway: Ok, the level was entertaining, but the idea of Speed Highway is SPEED, not button hunt. But since you edited it in V2, it's kinda better.
Sky Deck: this was HELL the first time, i lost like 7 lives in the level thanks to the gravity changing. But it's a preety nice challenge. Good work there.
Lost World: This is where your level pack starts to fall down. No problems until you reach the 3 locked doors. There are almost no checkpoints. At least put checkpoints after you unlock each door, because if you die, you have to start over the ENTIRE section.
Red Mountain: I loved the design, the flamethrowers can catch you off guard, but they are a good part of the level too. The rising lava inside the volcano? Didn't Expect that.*
Final Egg: Preety Good and Preety Challenging.
Hot Shelter: I have to say, playing as Amy takes a while to get used to. Specially because there are a lot of kill every enemy places.

This level pack is great. The only thing that frustrates me are the emblem locations. I could only find the Emblem in Emerald Coast, and I could only see the Emblem in Ice Cap. Also, nice stages for Big. I think it's better than the original Big levels. Good cameos for Big and Tikal too.

*Another thing that i WASN'T expecting was the voices within the levels. I first played Speed Highway zone (My favourite SA stage) and when i got to the long jump, I jumped out of my chair when i heard Sonic's "WOAH!". That was a funny yet hilarious addition.

9/10 - Awesome job, STHE1230.
 
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To Zero_the_artificial: thanks so much for the review, glad you liked it! About Lost World... yes, I know, but if I add checkpoints inside the rooms, the doors will be closed if you die.
And about Speed Highway, I m planning on adding one more section at the end (just speed, no buttons, no enemies, and no plataforming at all).

To Haruka: Thanks! And yes, probably :)
 
You made an awesome work, and about the emblems, nice hiding spots. The only emblem i could find was thanks to you post earlier: "To get the emblem in Emerald Coast, you don't even have to jump!"

Again, awesome work. ~ Looking forward to v3 ~
 
To Zero_the_artificial: thanks so much for the review, glad you liked it! About Lost World... yes, I know, but if I add checkpoints inside the rooms, the doors will be closed if you die.
And about Speed Highway, I m planning on adding one more section at the end (just speed, no buttons, no enemies, and no plataforming at all).

To Haruka: Thanks! And yes, probably :)
there is a way to fix that problem with the doors.

I experiment a lot with unconventional ways to do things so my suggestion is on the starpost actavator sector after any door, you make it trigger the door opening. The player won't notice this unless they die.
 
there is a way to fix that problem with the doors.

I experiment a lot with unconventional ways to do things so my suggestion is on the starpost actavator sector after any door, you make it trigger the door opening. The player won't notice this unless they die.

Thank you! It worked!
 
Okay, I finally got around to beating this level pack today. However, I don't see any way to play as any other characters. I thought that beating the game as Sonic would unlock someone else, but the character select screen is still only showing Sonic.
 
This Level Pack still Works for 2.1 !!
Almost,Unlockables system Was changed .... but it's still good for multiplayer games ...
Climbing with Amy ???
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I'll show you more,after you break the Super Ring Monitor
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