henny23 said:
Crystal Caves:
You need to add more cover. All there is are some houses and some really seizurerific crystals. 7/10
This map is getting replaced. Not to mention that if you've actually played this map with anyone of some kind of skill, you'd know that the center crystal area really doesn't need more cover.
henny23 said:
Vertical Forest:
BLERRRUGGH! Who used the C/P? Guess you did. This needs to die, to be honest. Also, why are there 4 rail rings clumped up so close you can easily whore them? 3/10
Also being replaced.
henny23 said:
Dark Town:
Mrenh...its so-so. It can use a little "compression" sizewise. Try and add more weapons. Like the auto-ring. The houses, you can just hide in them and never be found. For at least minutes, at least. 6/10
If you actually played through this map for more than 30 seconds, you would know that there are indeed Automatic Rings on this map.
henny23 said:
Railsniper Range:
Huuuuuge. Too many rail powerups here, plus you can just camp in one of the towers and get jackpots. I would rework this and try NOT to focus on too many rail ring powerups. I counted more than 8. 5/10
Once again, you've obviously never played this map in a real netgame. The high number of Rail Ring spawns are essential to ensure that all players are able to possess a Rail Ring. Unless you really want to be caught in a wide open map where one person controls all the weapons, like Zim's Base or Meadow Match...
henny23 said:
Deathmatch Arena:
No problem, just your average SRB2 match m-
?!?!!
I get this music as if i am in some kind of arena about to die. I jump in the hole, *zoomf* and im in this GARGANTUAN arena, probably the biggest map of all of them. SIZE IT DOWN!!! And, what happened to the arena itself? It's changing randomly. I can't certainly find a switch. 5/10
If you think the map is too big, play in a netgame bigger than two people. And if you were more observant, you would notice that the center changes on a timer.
henny23 said:
Sonic at the disco:
No no no no no no NO! This is all wrong! You don't have fighting-to-the-death matches in a place like THIS! Besides, some rings are WHITE, GREEN AND BLINDING YELLOW. Theres hardly any cover. Kill this map, spare me. 1/10
Seems to me that the vast majority of your problems with the map is how it looks. If you're seizure-prone, you shouldn't even be playing video games, much less playing on this map.
henny23 said:
Island Hop:
Erm....any idea why this map is water and no cover? And 2 words to describe this map. NO GOOD. It's too easy for tails users to make the sonic users so upset, cause they are flying and they cant find a way to get up. I can't see anything in this, can you? 2/10
One word for you: "springs." Once again, if you don't know how to reach the higher areas, you couldn't have played this map for more than 30 seconds.
henny23 said:
Lava Lake:
Masses of fire. Thats it. I can't find a way to get over this, or get out of the lava. Mainly cause...ITS A GAPING HOLE! You've overused the fire. There's a pit which has a level underneath. Whats the point? You can only survive 5 seconds until you burn to death! 0/10 KILL IT MAN!
Already reworked. Also, if you couldn't find an Inferno Shield to use, you obviously didn't play this map longer than 30 seconds either.
henny23 said:
Goo Lagoon:
Spring abuse. Toxic waste abuse. Thats pretty much all i have to say, apart from that ...wait... i noticed those walls that look like the kind you duck behind in war. Maybe you could make this map into a war zone? You know where the bomb pickups are, the walls look like protection. Turn this into a war zone, it'll be great. 7/10
Already reworked. Your comments of a "war zone" make absolutely no sense, not to mention that I've already reworked this map to include an indoor factory.
henny23 said:
Space Platform:
It's shcramped. It's the same four corners all over the place. Theres no fun in this, apart from you can knock people off into the gaping hole which is so annoying. 2/10
That would be why its being replaced with one of my maps that is currently facing judgement at this month's level design contest.
henny23 said:
It seems to me that you quickly looked over each of the maps that I said I was reworking for about a minute each by yourself, then ran in here and "commented" about them. You had nothing useful to say and your "constructive" comments good or bad are therefore ignored.
Good day to you, sir.